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Leisher
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Post by Leisher »

Malcolm wrote:Then retire and step up your game, old man.
From what?

(Name the show.)
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GORDON
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Post by GORDON »

Malcolm wrote:Then retire and step up your game, old man.
When I see you in game I will give weight to your remarks.
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Cakedaddy
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Post by Cakedaddy »

The problem with UO now, is that everyone wants it to be like it used to be. But, no one will play it like it used to be played.

For it to be like it was, we'd all have to go back to dial up, have one account logged in, etc. But since people have had 15 years to figure out the smallest power gaming technique, no matter how accurate the server is, it won't be the same. Back in the day, no one rode horses because they lagged so bad is was faster to walk. Everyone had one account, one PC and you could not run two UO sessions on the same PC. Etc. Broadband and multi clienting will prevent the original UO from ever coming back.

The last server I was on was by far the best player run server I'd seen. They stuck to their 'pre trammel' rule set VERY closely. ANY change made was always based on old stratics info, patch notes, etc. All found on those sites that archive the Internet. So, if anything was wrong, it was because there was no info that could be found to make it right. What killed it for me was that Gordon didn't want to play. He wanted me to build his character, give him all the gold/supplies he needed, etc. He'd played UO too many times to start over again. Was willing to finance his play (just like we have always), but I wasn't going to macro up characters for him too!! Leisher played. . . . by himself. Bought his own house far away from the guild. Did his own thing. Never fought with us. Then quit. Troy was about making friends with everyone. Even the enemies. He would still fight the enemies, but wouldn't set out to destroy anyone. Lame. . . Razor was WAY better than UOAssist was, so macros could be build down to the hundredth of a second timing and broadband would allow them to work. Server couldn't regulate Razor, so everyone basically has UOE, which was illegal. I could deal with the faster horses, etc. It was the macros that killed it for me. "Make the server like it was!!" was the battle cry. But no one played like we used to play.

The perfect server would throttle every connection down to dial up speeds and drop more packets, get rid of razor, and not allow multi clienting. But, no one would play it because they don't REALLY want the old server back.

We played UO for 7 years, or so. Then switched to player servers for another 3-6 depending on who you are.

League is ALMOST as much fun. So, it could have a very long lifespan as well.
Malcolm
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Post by Malcolm »

The problem with UO now, is that everyone wants it to be like it used to be. But, no one will play it like it used to be played.

Agreed. It almost has more value to me as a past vanishing point that can't be returned to.

Everyone had one account, one PC and you could not run two UO sessions on the same PC. Etc. Broadband and multi clienting will prevent the original UO from ever coming back.

I guess I never considered "lag" as an essential part of the old UO experience. Wasn't there a Second UO thingy that let you hit up two accounts using the same PC or did it require a second machine?

Broadband and multi clienting will prevent the original UO from ever coming back.

If you want to recreate everything, even the slowness aspect, then yeah.

He'd played UO too many times to start over again.

I can understand that. If I can't macro a dude up without significant time/resource investment, then fuck it. I am not farming dragons and daemons with EVs again for reag cash. Put up some skill gates like they had on the old Test server.

It was the macros that killed it for me.

Which ones specifically? I remember UOA had to leave out the "last target" thing.
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Cakedaddy
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Post by Cakedaddy »

Yes, you could multi back then, but it was illegal.

You've never played 'old UO' on new hardware/throughput, so I wouldn't expect you to understand. When we played UO originally, it wasn't 'slow'. It's just how it was played. Speeding up UO changed it quit a bit. ALL summoned anything became worthless in PVP with broadband and no packet loss. The old UO, EVs and Deamons were used in combat all the time. And the list goes on. The game changes quite a bit when we are sped up, but everything else in the game is in old 'slow motion'.

Then play League or Quake were your character is prepackaged and built for you. UO was about building a character, a living, a home, a community, etc. Instant characters makes it all about combat and UO was so much more.

Macros today. When you can time a purple potion to go off exactly where you want. Start macro and chase. It starts the countdown, holds the potion exactly how long it needs to, throws and hit the target. All with the push of one button and no user intervention. Purple potions were NEVER used on the run, while chasing, with 95% accuracy. The list goes on. Again, having never played with today's macros, connections, etc, you wouldn't understand.




Edited By Cakedaddy on 1380312545
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Post by GORDON »

Yeah, it was the scripting that hurt. I suppose if you took the time, you could.script a bot that could pvp perfectly.
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Post by Malcolm »

UO was about building a character, a living, a home, a community, etc. Instant characters makes it all about combat and UO was so much more.

Sure, if you've got the community size to back it up.

Again, having never played with today's macros, connections, etc, you wouldn't understand.

Buddy of mine fucked around with a private server once upon a time. Got to see what it was like with no lag. Even on a 56K, I could see the diff. And if "broadband connection" means no rubberband visuals, then I just assume playing at that speed is what my client was showing to me back in the day. The server just didn't agree.

As for the macros, if you can do the mad bomber PvP type and never miss, that's cheap. If you can script ideal combat behaviour, that's even worse.
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Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
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Post by Cakedaddy »

The few player servers I was on had a big enough player base for a solid community. You never had EA size populations, but there was never a shortage of hot spots. On EA servers every bank had a lot of people at it, and Brit would have 100's. On player run, Brit would have dozens and other cities would have a handful. Shops in the right spot would make a killing on player run. But, with macroing and multi clients, everyone had a main, a mule, a gm crafter, etc. So everyone had a shop, prices were rock bottom, etc. Since everything came so easy, no one needed anything from anyone else. But there were plenty of people on the servers.

The rubberbanding wasn't lag, it was a bad client. The client didn't know you couldn't pass through that object. So, it let you and showed you going there. Then the server said "no" and put you back in your last legal spot.
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Post by Stranger »

Leisher wrote:Hey look, I found the original thread!

Merged.
looks like this thread got derailed. better move it again.
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Malcolm
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Post by Malcolm »

It's not a real thread until it's derailed.
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
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Post by Stranger »

I just got the e-mail. I've been selected to beta test Infinite Crisis!

Never been selected to beta test so i'll check it out and see what its all about.

i'm calling Batman!

... after reading more of the email, i also have a beta key to give to a friend too. so if anyone is interested lemme know.




Edited By Stranger on 1380643315
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Malcolm
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Post by Malcolm »

Never been selected to beta test so i'll check it out and see what its all about.

It's like being a low level QA grunt, minus the glamour, glory, and wads of cash.
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
Leisher
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Post by Leisher »

Yeah, I was selected and have a friend code as well.

Reminds me of the DOTA 2 beta where you only needed to apply to be selected.
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Post by Stranger »

i was on the Infinite Crisis forums earlier and there were alot of people complaining that they haven't gotten a key yet. Some that claim they've been waiting since May. Others said they got thiers within a week like we did. But it looks like alot of people had at least a month or so wait to get one.

I think me and Leisher got ours so fast cause they are looking for some pros to get into their game. A couple of good looking ones at that so they have a face to promote the product.




Edited By Stranger on 1380657488
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Malcolm
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Post by Malcolm »

I think the last beta I was in was UO's T2A.
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
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Post by GORDON »

I was in UO's beta for a few minutes. Lagged around Brit bank for a few minutes. Picked up someones fish steaks off the ground and thought that made me a thief.
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Malcolm
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Post by Malcolm »

I may buy a really, really good bottle of scotch and save it for the day UO's last official server shuts down.
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
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Post by TPRJones »

Go buy a 16-year bottle now, and it'll be exactly the right age to age with the game.
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Malcolm
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Post by Malcolm »

My favourite variety of peaty scotch does come in a 16-year old standard edition.
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
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Post by TPRJones »

Exactly the one I had in mind. It's Ron Swanson's favorite.
"ATTENTION: Customers browsing porn must hold magazines with both hands at all times!"
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