Game demos hurt sales?

Mostly PC, but console and mobile too
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Leisher
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Post by Leisher »

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Malcolm
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Post by Malcolm »

If your demo's an unfinished piece of shit that doesn't reflect the final product, then yeah.
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Post by GORDON »

When Quake was originally released, it had the awesome distinction of being the first game to be given away for free, and the CD contained the entire game, but if you wanted to play past the first chapter you had to get on the phone and give id a credit card number then they would tell you the unlock code for the rest of the game.

I did that. Pretty sure I talked to John Carmack himself.
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Malcolm
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Post by Malcolm »

By the time Carmack was making Quake, I think the Doom dollars were rolling in so that he didn't have to do that anymore.
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Post by GORDON »

No it was totally him and he was all like, "Hey Gordo, I am stuck on some networking code, could you help me?" and I was all like, "Just give me my goddam Quake unlock code, John" and then he was like, "Ok sorry sir, here it is."
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Malcolm
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Post by Malcolm »

Carmack was more the graphics guru.
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Post by TheCatt »

That's why he was stuck on the network code. Duh.
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Leisher
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Post by Leisher »

Remember when Carmack was relevant? Then he talked to Gordo...
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GORDON
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Post by GORDON »

Leisher wrote:Remember when Carmack was relevant? Then he talked to Gordo...
I can't recall if it was before or after he emailed you.
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Post by Leisher »

Before. He wrote me asking for help, but Gabe Newell asked first.
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TPRJones
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Post by TPRJones »

Malcolm wrote:If your demo's an unfinished piece of shit that doesn't reflect the final product, then yeah.
Even worse is when you demo is an unfinished piece of shit that does reflect the final product.

This guy is full of shit. What he did was not a scientific study, it was a pull of data plus wild speculation pulled out of his ass. Is it true that games with a demo made less than some key high-selling games without a demo? Yes, that he proved. But why, did he differentiate between games that were shit and so the demo hurt them because it let people know they were shit versus games that were good? Not at all, he just started talking out his ass.

Me, I don't buy any game without a demo first. Not in years. Because I've been burned too many times by shitty games by lazy fucking developers.
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Leisher
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Post by Leisher »

I buy sure things without demos and cheap games.

I never feel ripped off by the cheap (on sale) ones, and haven't been disappointed by the sure things.

Point being, demos are a waste for me.
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Post by TPRJones »

I guess I should specify that I have bought a few games without a demo, but it was because I pirated it first to make sure it didn't suck. A do-it-yourself demo, if you will.
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