Lord Of Ultima
I'm learning that I wish I had invested a little more in farming and gold collection early on in my city, instead of focusing on wood and stone.TheCatt wrote:Well, I can now recruit a baron, except for the 100k gold part. I'm 50k short.
Just bringing my food production up to 300 on day 1 would have helped greatly. By the time I needed it I'd have had a lot.
"Be bold, and mighty forces will come to your aid."
When I decided to build my army, it was a while before I was negative in food production. And even then, it wasn't by much, I had a ton of stock, and a few low level upgrades and I was gaining again. Gold was short. Especially when the better units opened up. Not only do they take forever to build, they cost a fair amount of gold. Now, my gold and food is still low, but the army builds so slow that they can keep up.
About the alliance plans. I'm assuming we plan to invade, conquer, spead, etc. Are we going to recruit people, or do it by ourselves? My thoughts were to invite everyone. But make it mandatory for people that are close to us. They either join us, or we kick them out of the surrounding cities. And when I say close to us, I know we probably won't even be on the same screen with each other. But my goal would be that each of us either own, or be allied with a large portion of the cities on each of our screens.
It was cooling having Manhoso right next to me with the leader of the Mudcutters just south of us. Even though he was actively attacking cities in our vicinity, we had to be the least attractive targets in the area. We could provide support for each other withing 30 minutes.
But again, how are we going to play? Aggressive and threatening (join us or die), nice and inviting (we help each other and chat about puppies), or both (What? You don't want to chat about puppies? Then die.)?
About the alliance plans. I'm assuming we plan to invade, conquer, spead, etc. Are we going to recruit people, or do it by ourselves? My thoughts were to invite everyone. But make it mandatory for people that are close to us. They either join us, or we kick them out of the surrounding cities. And when I say close to us, I know we probably won't even be on the same screen with each other. But my goal would be that each of us either own, or be allied with a large portion of the cities on each of our screens.
It was cooling having Manhoso right next to me with the leader of the Mudcutters just south of us. Even though he was actively attacking cities in our vicinity, we had to be the least attractive targets in the area. We could provide support for each other withing 30 minutes.
But again, how are we going to play? Aggressive and threatening (join us or die), nice and inviting (we help each other and chat about puppies), or both (What? You don't want to chat about puppies? Then die.)?
Ya, I was gonna start lurking the alliance forum on the lou site to see what's being said and stuff.
Actually, nothing is. It's all recruiting posts.
My guess is the best way to get members is to message them directly in game. Send them an invite, send them an email and wait for people to accept.
Edited By Cakedaddy on 1272051781
Actually, nothing is. It's all recruiting posts.
My guess is the best way to get members is to message them directly in game. Send them an invite, send them an email and wait for people to accept.
Edited By Cakedaddy on 1272051781
I spent all my resources so I will creep back up a bit before I advance again.... but I just broke under 300 in rank.GORDON wrote:In the top 400.GORDON wrote:I wonder how many peeps are on server 5. I've clawed my way in to the top 600, my build queue is full, and I have more resources to spend when I can.
"Be bold, and mighty forces will come to your aid."
Long term:
It doesn't seem to me that you need much food. I have two level 5 farms right now and at 1500+ soldiers, I'm just now exceeding their capacity. But, I've build up so much food, that I could still go 256 days on current production. I'm only producing 236/h. To me it seems that having more than 3 farms and a mill would be MORE than enough to support a city for a very long time. Assuming all three are at level 10.
For army production, lots of iron and gold. But how much? My recruit queue is pretty slow. How many buildings to you build and take to level 10 to speed that up? When we start fighting, having a constant stream of troops will obviously be important. But, where's the balance here.
Resources. For early city building, you just can't get enough of them. But now, it seems I can't spend them fast enough to get rid of them. The higher level buildings take a pretty long time to build and my resources fill up before the queue is empty. Granted, those resources will come in hand when starting a new city. But that city will be producing it's own shit too.
So, I'm wondering, during the life cycle of a city, are you perhaps shifting buildings around so your production shifts with your needs? Or is there a solid template that will work well from city birth to long term stability? Right now, I'm thinking that once your city is built (all level 10's), you start tearing down quarries and huts and replacing them with iron, gold and barracks (and other army supporting buildings), so you can really crank out the armies when needed.
Further more, for expansion, are we all going to found new cities as we can and expand individually, or will all the others support the first 'second' city someone settles to boost it up as fast as possible being that it won't have newb protection? Then we start another, etc.
It doesn't seem to me that you need much food. I have two level 5 farms right now and at 1500+ soldiers, I'm just now exceeding their capacity. But, I've build up so much food, that I could still go 256 days on current production. I'm only producing 236/h. To me it seems that having more than 3 farms and a mill would be MORE than enough to support a city for a very long time. Assuming all three are at level 10.
For army production, lots of iron and gold. But how much? My recruit queue is pretty slow. How many buildings to you build and take to level 10 to speed that up? When we start fighting, having a constant stream of troops will obviously be important. But, where's the balance here.
Resources. For early city building, you just can't get enough of them. But now, it seems I can't spend them fast enough to get rid of them. The higher level buildings take a pretty long time to build and my resources fill up before the queue is empty. Granted, those resources will come in hand when starting a new city. But that city will be producing it's own shit too.
So, I'm wondering, during the life cycle of a city, are you perhaps shifting buildings around so your production shifts with your needs? Or is there a solid template that will work well from city birth to long term stability? Right now, I'm thinking that once your city is built (all level 10's), you start tearing down quarries and huts and replacing them with iron, gold and barracks (and other army supporting buildings), so you can really crank out the armies when needed.
Further more, for expansion, are we all going to found new cities as we can and expand individually, or will all the others support the first 'second' city someone settles to boost it up as fast as possible being that it won't have newb protection? Then we start another, etc.
Ok, attacking the 214 point city right next door with:
120 Berzerkers
10 Rangers
5 Scouts
18 Crossbowman
4 Mages
8 Warlocks
36 Templar
104 Paladins
214 Point city. Can't have a lot in the way of high level barracks/training facilities with which to have massive defenses. Level 2 or 3 walls.
I hope some of them survive.
120 Berzerkers
10 Rangers
5 Scouts
18 Crossbowman
4 Mages
8 Warlocks
36 Templar
104 Paladins
214 Point city. Can't have a lot in the way of high level barracks/training facilities with which to have massive defenses. Level 2 or 3 walls.
I hope some of them survive.
"Be bold, and mighty forces will come to your aid."
Entire army destroyed.GORDON wrote:Ok, attacking the 214 point city right next door with:
120 Berzerkers
10 Rangers
5 Scouts
18 Crossbowman
4 Mages
8 Warlocks
36 Templar
104 Paladins
214 Point city. Can't have a lot in the way of high level barracks/training facilities with which to have massive defenses. Level 2 or 3 walls.
I hope some of them survive.
"Night Protection: 60%"
"Be bold, and mighty forces will come to your aid."
And the 14th time I tried the exact same password, it finally "Verified."GORDON wrote:And on another note... there is seriously something going on with passwords. Now the account I created for this reboot is not accepting my password. I haven't figured it out yet, but there's no way I screwed it up.
I was going to quit the entire game if I lost that account.
"Be bold, and mighty forces will come to your aid."