Game set for 9PM EST this Friday. Will try to keep the focus and not to exceed 2.5 hours. 
"Morning in Barovia"
 
Last heard, our heroes were fighting for their lives inside the Durst Mansion, as a caper turned bad left them split up in a mansion crawling with hostile, animated enemies.  
The party of mostly-amateur thieves leapt into action. Ismark volunteered to be a hero. Mordigan, Zelda and Alex "tactically" retreated to the first floor. Alex jumped off the stairs using his face to help soften his landing. BeeDee's scroll gave Ismark some serious hops. Zelda thunderwaved a suit of armor into a fireplace and caught Mordigan in the process. Almost everyone took a beating from the animated suits of armor and the wicked ringing of Ariana's bell.
Once outside, the party scrutinized a badly wounded Ismark, who was nice enough to offer them the fancy dinner sandwiches and champagne he had stolen. Satisfied with his truthfulness, the party received advice from Ismark on the village and their nightly accommodations.
The conversation was jolted back to reality by a raven, who flew down and landed on Ismark's shoulder. The party noticed the strange nature with which the raven behaved, particularly towards Ismark and Zelda. 
The raven's touch broke Ismark's focus on the party. He glanced worriedly up at the dark castle looming above the town, and began walking with purpose to his family manor.
Each member of the party at that point took some personal time to reflect or walk alone in the town. 
With a little less than an hour from nightfall, the party met back up and began searching for a safe house on the outskirts of town. 
Their early searches revealed a few small looted dwellings and a medium sized house marked with a red "X". After detecting a strong stench of death emanating from the medium house, they moved on. 
The party found a small abandoned furniture shop. Mostly full of broken wood and rusted tools, the party used their best survival skills and boarded up the shattered windows. A search upstairs revealed a bedroom that smelled a little of death. The smell was eminating from a sole zombie, who rushed to attack, but never got a chance to deal any damage. The party reacted overwhelming, dealing a bunch of damage and cutting the zombie's body in half. They threw the rotting body parts out the upstairs window and into a back alley. 
The party made a fire and finally rested. Koban took most of the watches. He noticed a few strange suspicious noises and a strange light, but most of the night was quiet and uneventful.
At dawn, with much of the party still asleep, BeeDee woke to the voice of Alan Rickman. A celestial messenger from his deity. He had been assigned his paladin trial. 
Selecting Zelda as his second, he woke her and the two made their way to the church. The village was quiet.  
BeeDee and Zelda arrived at the church and witnessed Donavich attempting a soul reattachment. After some initial success, a "thumping" noise from under the church distracted Donavich. He could not continue and muttered to himself in worried tones. 
BeeDee and Zelda talked the near-inconsolable Donavich down. They led him out of the church and learned he and the church harbored a dark secret. 
The previous priest had gotten caught up by the last group of adventurers in the land. When they marched on Ravenloft, so did he. None had returned but the priest. And the Darklord had changed him into something horrible. Donavich and townsfolk managed to corral him in the church undercroft, but there had been injuries. 
Displaying good persuasivness. BeeDee and Zelda convinced Donavich that they could help with the problem. Looking somewhat relieved but still mentally strained, Donavich headed for the tavern. 
On the other side of town. In the musty smelling boarded up furniture shop (that smells like someone cut up a zombie upstairs) - Alex, Mordigan and Koban begin to stir. 
It's morning in Barovia village.