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Posted: Fri Dec 13, 2013 1:06 pm
by Leisher
I thought I got the link from our forums, but I can't find it.

So...trailer.

Looks interesting.

Posted: Thu Mar 03, 2016 3:54 pm
by Malcolm

Posted: Thu Mar 03, 2016 4:12 pm
by GORDON
"In the end.... SHE was no MAN!"

Re: No Man's Sky

Posted: Mon Jul 11, 2016 3:05 pm
by Leisher

Re: No Man's Sky

Posted: Fri Jul 29, 2016 4:01 pm
by Leisher

Re: No Man's Sky

Posted: Fri Jul 29, 2016 6:06 pm
by TPRJones
I'm very interested, but one thing here I don't care for:
As you travel to new planets, they are generated around you, and when you leave them, they degenerate.
I'd prefer if the changes you make to terrain and whatnot stay and are logged by the server to be shown to others that come along later. Yes, even if it's just a giant dong in the sand.

Re: No Man's Sky

Posted: Fri Jul 29, 2016 9:06 pm
by Leisher
I thought earlier it said you could leave your mark for people to find. Maybe they're referring to planets that don't get visited?

Re: No Man's Sky

Posted: Fri Jul 29, 2016 9:16 pm
by TheCatt
Kinda.
In some ways you can. If you discover a planet or a creature, you can name it and add it to the galactic index. It will bear that name forever (or at least until the universe ends) and other players coming across it will know that you discovered it first.

You won't really be able to leave a physical mark on the game, however, at least not on the universe at large. As you travel to new planets, they are generated around you, and when you leave them, they degenerate. So, if you use a mining tool to blast a section of a planet, perhaps to draw a giant penis on the ground (I will just assume that is what you will do), once you leave that planet and fly away, the game will once again disassemble the planet behind you.

Re: No Man's Sky

Posted: Fri Jul 29, 2016 9:16 pm
by TheCatt
With a revised answer...
“Changes the player makes are saved locally,” Murray explained. “So if you start destructing the terrain, that’s saved on your own machine. And if you try and make -- what we would consider -- really significant [changes], some of those [changes] are stored on the server, along with the discoveries that you make. But in general, a lot of what you’re doing is considered insignificant. If you kill a creature, we scratch that, we save that that’s happened, but we don’t feel the need to like, kill that creature for everybody.”

So it sounds like you'll be able revisit and view the dongs you've drawn, even if no one else can see them.

Note: this answer has been revised to reflect that some changes to planets will remain locally.

Re: No Man's Sky

Posted: Sun Jul 31, 2016 8:30 pm
by Leisher
Just got a $40 Steam gift card unexpectedly. That might help get over the price tag.

I'm telling myself that $60 is probably fair for a game that, literally, would take more than my lifetime to explore.

Re: No Man's Sky

Posted: Mon Aug 01, 2016 1:18 pm
by TPRJones
Leisher wrote:I'm telling myself that $60 is probably fair for a game that, literally, would take more than my lifetime to explore.
Well, technically that applies to any procedural game with a large or unlimited area, like Minecraft. Or even rogue-likes that change with every playthrough.

Re: No Man's Sky

Posted: Mon Aug 01, 2016 1:37 pm
by Leisher
TPRJones wrote:
Leisher wrote:I'm telling myself that $60 is probably fair for a game that, literally, would take more than my lifetime to explore.
Well, technically that applies to any procedural game with a large or unlimited area, like Minecraft. Or even rogue-likes that change with every playthrough.
Are you talking me out of a day one purchase?

Electronic Legos never had any appeal to me, so while I agree it could be endless, it's not my thing. Rogue-likes I enjoy, but I haven't found one that I keep returning to over and over.

Rust is something I've played a ton of and I'm still playing. I think I bought it for $15-20 originally and I'm pretty sure have I over 1000 hours.

Re: No Man's Sky

Posted: Mon Aug 01, 2016 2:17 pm
by TPRJones
Are you talking me out of a day one purchase?
Not on purpose.

Re: No Man's Sky

Posted: Tue Aug 02, 2016 8:37 am
by Leisher
Reviews based on leaked copies haven't been perfect.

First of all, bullshit or truth, I'll now hold off on the day one purchase.

Secondly, who the fuck pays $1200 for a fucking PC game?

Re: No Man's Sky

Posted: Tue Aug 09, 2016 9:44 am
by Leisher

Re: No Man's Sky

Posted: Tue Aug 09, 2016 12:15 pm
by Stranger
Leisher wrote:Day one patch info.
WHOA! that makes it look like they changed the whole game right on release. None the less, this game looks pretty sweet and I'm intrigued.

Re: No Man's Sky

Posted: Tue Aug 09, 2016 1:04 pm
by Leisher
I am too, but I need to know more. It's release day, so Troy's probably playing it right now.

Re: No Man's Sky

Posted: Tue Aug 09, 2016 1:14 pm
by Stranger
It's only out for PS4 right now. So far PC version only has a tentative date of Friday.

From the Dev's as of yesterday:
The reality is that we're still here working on it right now. There's no conspiracy, we're just racing to get all the extra options and stuff we want. PS4 comes out tomorrow and we'll just try to pretend it's a normal work day! Best guess right now is 6pm GMT on Friday, but we'll keep you up to date as we get closer.

Re: No Man's Sky

Posted: Tue Aug 09, 2016 10:43 pm
by Leisher

Re: No Man's Sky

Posted: Wed Aug 10, 2016 1:49 pm
by Stranger
http://www.polygon.com/2016/8/9/1241720 ... tch-stream

Two streamers cross paths but were never able to see each other. So why call it a multiplayer game? If no one else can see the dicks you draw in the sand nor see you then what's the point? So you can name a planet?