Posted: Fri Dec 13, 2013 1:06 pm
I thought I got the link from our forums, but I can't find it.
So...trailer.
Looks interesting.
So...trailer.
Looks interesting.
I'd prefer if the changes you make to terrain and whatnot stay and are logged by the server to be shown to others that come along later. Yes, even if it's just a giant dong in the sand.As you travel to new planets, they are generated around you, and when you leave them, they degenerate.
In some ways you can. If you discover a planet or a creature, you can name it and add it to the galactic index. It will bear that name forever (or at least until the universe ends) and other players coming across it will know that you discovered it first.
You won't really be able to leave a physical mark on the game, however, at least not on the universe at large. As you travel to new planets, they are generated around you, and when you leave them, they degenerate. So, if you use a mining tool to blast a section of a planet, perhaps to draw a giant penis on the ground (I will just assume that is what you will do), once you leave that planet and fly away, the game will once again disassemble the planet behind you.
“Changes the player makes are saved locally,” Murray explained. “So if you start destructing the terrain, that’s saved on your own machine. And if you try and make -- what we would consider -- really significant [changes], some of those [changes] are stored on the server, along with the discoveries that you make. But in general, a lot of what you’re doing is considered insignificant. If you kill a creature, we scratch that, we save that that’s happened, but we don’t feel the need to like, kill that creature for everybody.”
So it sounds like you'll be able revisit and view the dongs you've drawn, even if no one else can see them.
Note: this answer has been revised to reflect that some changes to planets will remain locally.
Well, technically that applies to any procedural game with a large or unlimited area, like Minecraft. Or even rogue-likes that change with every playthrough.Leisher wrote:I'm telling myself that $60 is probably fair for a game that, literally, would take more than my lifetime to explore.
Are you talking me out of a day one purchase?TPRJones wrote:Well, technically that applies to any procedural game with a large or unlimited area, like Minecraft. Or even rogue-likes that change with every playthrough.Leisher wrote:I'm telling myself that $60 is probably fair for a game that, literally, would take more than my lifetime to explore.
Not on purpose.Are you talking me out of a day one purchase?
WHOA! that makes it look like they changed the whole game right on release. None the less, this game looks pretty sweet and I'm intrigued.Leisher wrote:Day one patch info.
The reality is that we're still here working on it right now. There's no conspiracy, we're just racing to get all the extra options and stuff we want. PS4 comes out tomorrow and we'll just try to pretend it's a normal work day! Best guess right now is 6pm GMT on Friday, but we'll keep you up to date as we get closer.