Page 1 of 5

Posted: Wed Mar 14, 2012 1:44 pm
by Leisher
Kickstarter trying to raise $900K to make it.

Apparently they raised over $500K on day 1.

For $15, you get a DRM free copy of the game. I think it's impossible to lose in that scenario.

Maybe we can have a bake sale and raise $1000 to get a town named dtman.




Edited By Leisher on 1331747117

Posted: Tue Apr 17, 2012 9:26 am
by Leisher
According to PCGamer, this has been funded with over $3 million pledged.

Can't wait.

If you never played Wasteland, give it a try. It's old school gaming from the 90s, and you can probably find it for free out there somewhere.

If memory serves, it's an RPG like Bard's Tale, but set in a post-apocalyptic future, and inspired Fallout.

Posted: Fri Aug 10, 2012 6:10 pm
by Malcolm
Fucking. Oh. Yeah.

Preorder now for a DRM-free copy for $20. I virtually never preorder games. There is a 95% chance I will shell out for this.




Edited By Malcolm on 1344636650

Posted: Fri Aug 10, 2012 9:20 pm
by TPRJones
Where were you four months ago. :p

Posted: Fri Sep 07, 2012 8:40 am
by Leisher

Posted: Fri Sep 07, 2012 10:22 am
by Malcolm
Leisher wrote:According to PCGamer, this has been funded with over $3 million pledged.

Can't wait.

If you never played Wasteland, give it a try. It's old school gaming from the 90s, and you can probably find it for free out there somewhere.

If memory serves, it's an RPG like Bard's Tale, but set in a post-apocalyptic future, and inspired Fallout.
1988. Better than Bard's Tale. Blowing shit up means shit stays blown up. Multiple ways to solve puzzles. Total control of 4 PCs + partial control of 3 NPCs. Though, eventually you can have 7 PCs autoblasting energy weapons, swinging proton axes, and donning power armor.

Posted: Wed Nov 07, 2012 2:07 pm
by Malcolm

Posted: Tue Feb 12, 2013 10:11 am
by Malcolm

Posted: Fri Feb 15, 2013 10:53 pm
by Malcolm
What looks good:

1) tactical, turn-based combat
2) multiple characters totally under my control
3) more than a few nods to the original
4) "we decided early on to minimize voice acting" ... FUCK YES
5) text window provides useful feedback without sucking up all the bottom screen real estate

What could be ass:

1) retarded combinations of skills required to finish puzzles
2) friendly fire is ON, you say?

Up in the air:

1) how does leveling work? The original was notorious for giving a yes/no response to, "Can I level yet?" Never did it automatically and you never knew exactly how much XP you needed unless you hacked the game.

2) vehicular combat of any sort?

3) inventory system?

4) will it take the ballsy idea of the original and make a finite number of shops with a finite inventory?

5) double XP for hand-to-hand combat, like the original?

6) evenly distributed XP, or he who lands the killshot gets the XP (again, like the original)?

Posted: Mon Feb 18, 2013 9:27 pm
by Malcolm
Also like how they seem to be porting the skills from the old game. Alarm disarm. Perception. Lockpick.

Posted: Wed May 29, 2013 8:37 pm
by Malcolm
Releasing for PC, Mac, and Linux, allegedly.

Posted: Thu Aug 29, 2013 3:42 pm
by Leisher

Posted: Fri Nov 08, 2013 10:30 pm
by Malcolm
From my inbox:
Your FREE COPY of Wasteland 1 – The Original Classic awaits you in the Ranger Center. As we continue to work hard on its sequel, we’re very happy to give you the opportunity to play the original. As a Wasteland 2 backer, you are eligible for a Wasteland 1 key regardless of your tier or the timing of your support (early, late, whenever).
...
These keys are for Windows and Mac.

We understood from our Linux fans that Steam-only distribution was not desirable, so we are holding on the Linux launch until it will be available on more than one platform and in at least one completely DRM-free fashion, if desired. We will have a subsequent announcement regarding Wasteland 1 – The Original Classic for Linux very soon.

I'm kind of wondering what kind of Windows port this is. I've played versions on the C64 and DOS. I know it was ported to other platforms. Even a Linux version to boot. Fawesome.

Posted: Fri Nov 08, 2013 10:43 pm
by Malcolm
Pleasant surprise with one major difference so far.

- ASCII UI menu so you can just start a goddamn new game instead of simulating the master disk copy process (yes, even the DosBox port did that, I almost burst a few blood vessels before sanity kicked and I just copied the files in Windows).

- You can name your goddamned game. Only took 25 years for that patch.

- Menu mentioned music, hi-def graphics (think sharper, higher-res Dos graphics, maybe Amiga plus).

- Something about a voiceover. Haven't heard any voices yet.

- Major difference: they took away the animation in the opening that showed the nukes firing, the satellite exploding, and the lasers going off. Disappointing.

For the first time ever, I may take the default characters. In the god knows how many times I've played through, I've always rolled my own party. Just for the hell of it and because they recycle these names as legends in the sequel, I think I'll keep them.




Edited By Malcolm on 1383968728

Posted: Tue Dec 24, 2013 6:36 pm
by Malcolm
Another noticeable difference, the paragraph book is no longer required. You can click on the text that says "read paragraph X" and it'll popup a window with the entry and a voice reading it.

Posted: Wed Jan 01, 2014 5:14 am
by Malcolm
GODDAMNIT.

Whatever fucking moron did the latest port of Wasteland 1 for Steam managed to cause a gamebreaking bug at a particularly critical game junction. They have totally fucked the major carrot in front of the player's face for the last 1/3rd of the game. FUCKING IDIOTS.

Posted: Sun May 11, 2014 2:21 pm
by Malcolm
Word from inXile is the release date will be announced this month.

Posted: Fri May 23, 2014 8:50 am
by Leisher

Posted: Fri May 23, 2014 10:24 am
by Malcolm
Sweet. I might have Beta access soon.

Posted: Tue May 27, 2014 1:47 pm
by Leisher
<object width="560" height="315"><param name="movie" value="//www.youtube.com/v/xOQFN6U0hSI?hl=en_US& ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="//www.youtube.com/v/xOQFN6U0hSI?hl=en_US&version=3" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>