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Posted: Thu Nov 13, 2014 1:45 pm
by Leisher
GORDON wrote:I'll be really pissed off if I drop everything else to take the time to get up to speed just as everybody gets tired of the game.
You should have joined us over a month ago when we were all talking about it and I asked you.
In fact, while I want you to join us, I'd prefer you skip it if you're not happy playing it or willing to give it a chance, and honestly it doesn't seem like you are.
I will NOT put a dime into the game. I didn't do it for Zynga and I'm not doing it for Trion. I've got enough credits through my in game activities to pay for Patron in December and will continue on IF I can continue earning enough money to buy my Patron status in game. Once I can't I'm walking.
While I've had awesome times in this game that's so FULL of potential, I'm not going to pay someone to squeeze me dry like a lemon. I am not down with "Freemium" gaming.
I was thinking more about this, and what's funny to me is that I would pay $10 a month to play this game without the labor points. I just refuse to support anything resembling the Zynga model. There's a reason they're (Zynga) struggling to stay afloat.
Edited By Leisher on 1415905253
Posted: Thu Nov 13, 2014 2:27 pm
by TheCatt
Leisher wrote:I've got enough credits through my in game activities to pay for Patron in December and will continue on IF I can continue earning enough money to buy my Patron status in game. Once I can't I'm walking.
How long does it take to earn that money?
Posted: Thu Nov 13, 2014 4:31 pm
by Leisher
It used to only take finding a single in game item (TS tree). You could have a bought a year's worth of free time plus some.
However, the developers purposely broke that item in the last patch drastically reducing its value. Meanwhile, the price of APEXs (in game item used to buy credits which can buy you your subscription among other things) is skyrocketing. When the TS trees were worth 1000gp the APEXs were going for 35gp, now the TS trees are worth 300gp and the APEXs are going for 150gp if you're lucky.
Without the TS tree...
Previously, about 10 successful trade runs at 8 gp each. Now...well, just do the math.
None of that factors in actually purchasing the items to craft the trade packs.
And that's where PvP gains purpose. Stealing those packs costs people time and money.
Edited By Leisher on 1415914354
Posted: Thu Nov 13, 2014 4:47 pm
by Stranger
...And you need two Apex to pay for one month of gaming, and that leaves you with 100 credits left over.
Personally I don't care about the Apex, I could buy them but then I'd be gimping myself from buying other items in the game. I don't mind paying a monthly fee for a game I enjoy to play. Hell I throw enough money at 12 packs every week, if I cut just one of those out every month then my game is paid for, that's how I like to look at it.
Posted: Thu Nov 13, 2014 5:01 pm
by GORDON
You should start homebrewing and cut your beer expenses in half. You could literally drink 25% more beer than you do now, pay for the game, and still break even.
Posted: Thu Nov 13, 2014 5:18 pm
by TheCatt
Yeah, I'd much rather pay something than grind. TimeImportance >> $Importance
Edited By TheCatt on 1415917116
Posted: Thu Nov 13, 2014 5:32 pm
by Malcolm
Hell I throw enough money at 12 packs every week...
Beer? Ciggies? Like "a twelve-pack" or "12 packs?"
Posted: Thu Nov 13, 2014 5:34 pm
by Malcolm
You should start homebrewing and cut your beer expenses in half. You could literally drink 25% more beer than you do now, pay for the game, and still break even.
~$2 for one 25 oz. man bottle. In lots of 72.
Posted: Fri Nov 14, 2014 12:22 pm
by Stranger
GORDON wrote:You should start homebrewing and cut your beer expenses in half. You could literally drink 25% more beer than you do now, pay for the game, and still break even.
I think I'd rather enjoy doing some home brewing. I got to watch a few of my friends do part of the process once and it seemed like a complicated process. As I remember the temperatures needed to be just right and timing when you put in the different materials and mixing it was also important.
Also making sure all the utensils were really clean was important. They were admitted beginners and had done a few successful batches that tasted pretty good, but they also had to dump a few batches because of this.
And isn't the startup equipment pretty expensive? I'd like to learn how to brew someday but not sure if its worth the time and money investment. I've had the pleasure of drinking a Gordo beer and it was pretty damn good, might have to get some lessons some day.
Edited By Stranger on 1415985797
Posted: Fri Nov 14, 2014 12:46 pm
by GORDON
1. Startup is in the neighborhood of $100. You can get a kit for about $70 that will have everything you need except for a 4-5 gallon boiling pot. I used a big cast iron pot I already had for years until I just bought a stainless steel pot for about $40.
2. It does seem incredibly complicated the first time you do it, but if you can follow the directions for assembling a crib, you can brew beer. The beer ingredient kits I buy come with step by step instructions, no guessing required. Yes, brews must be done at certain times and temps, but as soon as you figure out where to set your burner to maintain a constant 167 degrees, that's half the work. I do a batch in about 3 hours, and that includes the hour to cool it down from stove to "pitching the yeast" which has to be done between 60 and 70F. Takes about an hour after you put your put in a sink full of ice. Again, all in the step-by-step instructions. Then you just put your ale bucket where it won't get above 74 degrees for 7-10 days, bottle it, and in 2 weeks you have carbonated beer. Good times.
3. Cleanliness is important, but not terribly difficult. I don't let crud/yeast/whatever dry on my utensils, I rinse then while still moist, and that eliminated 60% of the effort. I just give everything a diluted bleach bath for a few days, rinse and dry it, and put it all up on a shelf where it wont collect a lot of dust. I wipe it all with a damp paper towel on brew day, and I have never, ever had a bad batch. I've done about 20 batches, and have never even had a bad bottle, much less a batch. That's about 800 bottles with a 100% success rate. Sanitation is not a big deal.
Anyway, you will sweat the first batch, but a simple ale is hard to mess up, so it will all turn out fine. After the first batch it will all be easy.
Posted: Fri Nov 14, 2014 12:52 pm
by GORDON
More on cost:
A kit for a simple light beer is about $28. You get approximately 48 beers out of it. The bottles cost $.50 each, and you reuse them, so that comes out to about 58 cents in consumables for each superior beer. Scottish ale is about $30.... the typical range is $28-$38, depending. My place in Toledo always has about 30 different ingredient kits on hand, they can put together custom ingredients, and they all brew beer so they love talking about it and answering questions from newbs. One dude gave me his cell number in case I wanted to ask beer questions on his day off, but I think he was hitting on me.
Posted: Fri Nov 14, 2014 1:27 pm
by Leisher
Beer is dumb.
Yeah, I'd much rather pay something than grind. TimeImportance >> $Importance
Depends if the grind is fun or interesting to you.
However, I personally have never seen the point in paying to advanced. Where's the satisfaction?
Posted: Fri Nov 14, 2014 5:05 pm
by TheCatt
Grind just to pay taxes is not fun.
Posted: Fri Nov 14, 2014 9:56 pm
by Leisher
Grind just to pay taxes is not fun.
Based on all your time in game this is a really solid observation.
Kidding.
Look, this game has a LOT of flaws so we don't really need to invent ones.
Paying taxes doesn't require grinding. It's simply stupid that there are taxes, but only on certain things. Land taxes make sense in a game with limited land. Taxes on the AH? Not so much.
Although, there's also interest so it's not like they went just one way with it.
Posted: Fri Nov 14, 2014 10:03 pm
by Malcolm
Land taxes make sense in a game with limited land.
Really? You pay land tax? This is ArcheAge?
If so, then I echo G's "fuck that game" sentiment.
Posted: Fri Nov 14, 2014 10:21 pm
by Leisher
Malcolm wrote:Land taxes make sense in a game with limited land.
Really? You pay land tax? This is ArcheAge?
If so, then I echo G's "fuck that game" sentiment.
By that logic, I can just assume you're a career criminal, and not just some guy who was in a car where somebody had weed.
Posted: Fri Nov 14, 2014 11:18 pm
by Cakedaddy
I think it's stupid that the miasma in Civilization can convert your units to fight against you and that they are about 3 times more powerful. And then there's the fact that tornadoes can wipe out entire cities and there's nothing you can do about it adds an unnecessary element of random calamity in a game that has enough random chance built into it already. Lastly, you shouldn't be able to buy that token that makes a unit invulnerable for 4 turns. Way too OP.
Posted: Sat Nov 15, 2014 12:55 pm
by Malcolm
Leisher wrote:Malcolm wrote:Land taxes make sense in a game with limited land.
Really? You pay land tax? This is ArcheAge?
If so, then I echo G's "fuck that game" sentiment.
By that logic, I can just assume you're a career criminal, and not just some guy who was in a car where somebody had weed.
I don't play games to <s>bake bread</s> pay taxes.
UO wanted you to open/close the door of your house once every now and again. Lord British didn't send the tax collectors around.
Edited By Malcolm on 1416074179
Posted: Sat Nov 15, 2014 2:11 pm
by Troy
Of all the issues with Archeage, critiquing that you have to pay an in-game land tax, which you can pay with gold, real money, or labor, is kind of dumb. It's kind of a necessary thing with the limited land plots compared to UO.
Posted: Sat Nov 15, 2014 2:12 pm
by Malcolm
You can pay by working?