Page 11 of 14
Posted: Tue Feb 07, 2006 10:20 am
by Malcolm
Alright. I'm started to think that my chances of hitting an active zombie are about 25%. Was blasting away w\ a pistol for about three clips & then some & I barely scratched him.
Posted: Tue Feb 07, 2006 12:30 pm
by TheCatt
Well, I've got 898 experience points banked... so if I die, maybe I'll just join the Tour.
Edited By TheCatt on 1139333759
Posted: Wed Feb 08, 2006 10:33 am
by Malcolm
Holy assfuck. I found so many shells & fully loaded shotguns today I thought it was the mid 90s & I was playing Doom again.
Posted: Thu Feb 09, 2006 10:51 am
by TheCatt
Up to 1061 XP. Today I played zombie-trap. I let them de-barricade a bldg, then when a couple walked in, I barricaded it, and killed them.
Posted: Sat Feb 11, 2006 9:21 am
by TheCatt
1239 XP.... only 361 more till I could get all zombie skills instantly.
Posted: Mon Feb 13, 2006 12:51 pm
by Leisher
Catt, explain how the revives work. Do I have to scan someone first?
Posted: Mon Feb 13, 2006 1:26 pm
by TheCatt
You don't have to scan them first (I did not scan you).
Scanning just allows you to see information about the zombie (name, level, pre-death class, etc). Since I have you on my contacts, I can see your name anyway.
Planning on reviving people?
Posted: Mon Feb 13, 2006 1:44 pm
by Leisher
I was curious as I now have a revive on hand and may need to use it someday.
Actually, a fun scenario that would take FOREVER to make happen would be to get together a whole group of people loaded down with revives. Then let them jump out of the mall and start reviving zeds instead of fighting them. Imagine all the zeds that die and expect to stand right up again only to find that they're now human.
Actually, it might be easy to put together if you could get 200 people in the mall to get one revive each then jump outside at the designated time and revive one zed a piece.
Posted: Mon Feb 13, 2006 2:12 pm
by TheCatt
Think: Brain Rot.
Posted: Mon Feb 13, 2006 2:24 pm
by Leisher
Yeah, but if you avoid the rots... I've seen lots and lots of zeds that don't have brain rot. Once they get the rot it makes it too hard to become a human again.
Posted: Mon Feb 13, 2006 2:47 pm
by TheCatt
Well, I think the main argument against such a plan is that the zombies would then just turn into spies/PKS, until they got killed again, and then they'd still be attacking zombies.
Posted: Mon Feb 13, 2006 4:04 pm
by TPRJones
I was revived last night, it seems. Didn't last very long, though, as I found myself in a horde of 500+ zeds and there was nowhere to go.
Posted: Mon Feb 13, 2006 4:32 pm
by Leisher
I'm wondering if I'll get banned as my human is inside Caiger on the East side which is in one suburb and my zombie is outside the West side of Caiger in another suburb.
Posted: Mon Feb 13, 2006 5:03 pm
by TheCatt
I doubt the dev cares, I here peeps talking about their doubles all the time.
Posted: Mon Feb 13, 2006 6:25 pm
by Leisher
Well they claim they track that sort of thing.
Posted: Tue Feb 14, 2006 5:25 pm
by TheCatt
I'm at 1214 XP now, with ALL human skills (no matter how worthless).
Posted: Mon Feb 20, 2006 4:49 pm
by TheCatt
1622 XP. I can now become instant-all-skills-zombie.
Posted: Tue Feb 21, 2006 10:22 am
by Malcolm
I can't find the site or fucking log on. Says urbandead.com cannot be found. Wtf?
Posted: Tue Feb 21, 2006 11:04 am
by TheCatt
I can't find the site or fucking log on. Says urbandead.com cannot be found. Wtf?
Works fine here... www.urbandead.com
Posted: Tue Feb 21, 2006 11:20 am
by Leisher
At this rate the zeds have no chance of taking Caiger. Their numbers seem to be dwindling.