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Posted: Thu Jan 02, 2014 4:32 pm
by Leisher
Besides I can't play with you, GORDON, I spend way too much time in Dungeon Defender looking at all the green dots and comparing armor and weapons.


He had a habit of clicking ready before anyone else was or before all the items were picked up.

Now Stranger does it.




Edited By Leisher on 1388698357

Posted: Thu Jan 02, 2014 4:58 pm
by Cakedaddy
I would NEVER do that.




















Because Gordon and Stranger do it for me.

Posted: Thu Jan 02, 2014 5:57 pm
by GORDON
Yeah, I love the thumbs up/down icon. Just grab everything that is thumbs up until I get the best ones, then blanket sell everything else. Takes me about a minute to settle up after clearing a level.

Posted: Thu Jan 02, 2014 5:58 pm
by GORDON
Leisher wrote:
Besides I can't play with you, GORDON, I spend way too much time in Dungeon Defender looking at all the green dots and comparing armor and weapons.
He had a habit of clicking ready before anyone else was or before all the items were picked up.

Now Stranger does it.
i'm just going to let that one slide.

Posted: Thu Jan 02, 2014 6:07 pm
by TPRJones
GORDON wrote:Yeah, I love the thumbs up/down icon. Just grab everything that is thumbs up until I get the best ones, then blanket sell everything else. Takes me about a minute to settle up after clearing a level.
The thumbs lie. The single biggest factor in the thumb system in Dungeon Defenders is how many levels the item can have. If you are paying cash to level up all your items to their full capacity then that makes sense. If you are not (and I never did until getting closer to 80), then the thumbs are almost completely useless.

Also, you don't have to pick up every item. Any items left on the floor are automatically cashed out and shared amongst all the players equally. Just FYI there.

Posted: Thu Jan 02, 2014 6:14 pm
by GORDON
And I don't care if the thumbs aren't always accurate! I don't see it as worth my time to agonize over it. It's close enough.

Also, did NOT know the items auto cash out. I have been scolded for not picking them all up before. Is loot distributed evenly among the party?




Edited By GORDON on 1388721652

Posted: Thu Jan 02, 2014 7:19 pm
by TPRJones
And I don't care if the thumbs aren't always accurate! I don't see it as worth my time to agonize over it. It's close enough.

My experience has been that if you aren't leveling your gear then in the levels between 20 and 60 the thumbs were wrong roughly 80% of the time. An 80% failure rate is not "close enough".

If you are spending all your cash leveling every piece of gear to it's max, though, then the thumbs are indeed close enough. But you're probably pretty broke by now if so.

Posted: Thu Jan 02, 2014 7:24 pm
by GORDON
well if there is any other way I can be wrong about everything ever, i trust everyone will let me know.



Edited By GORDON on 1388708655

Posted: Thu Jan 02, 2014 8:04 pm
by TPRJones
I'll be sure to make a note.

No worries, man, I got your back.

Posted: Thu Jan 02, 2014 10:56 pm
by Cakedaddy
It's close enough when you have a 95% success rate grabbing close enough weapons and don't upgrade them at all.

I'm not sure Gordon is arguing that he's using the best of the best weapons. He's arguing that you can have mission success using sub par weapons.

So in the end, Gordon and I can play the SAME game TRP and Leisher play, with the same amount of success, except quicker. And we may end up with a higher profit given that we are selling some of the better weapons, yet still killing all the monsters.

Posted: Fri Jan 03, 2014 12:16 am
by GORDON
I am trying to upgrade a weapon. I hit "Invest all." I cannot then hit "Apply upgrade." Why?

Posted: Fri Jan 03, 2014 1:03 am
by Leisher
So in the end, Gordon and I can play the SAME game TRP and Leisher play, with the same amount of success, except quicker. And we may end up with a higher profit given that we are selling some of the better weapons, yet still killing all the monsters.


Actually, if you try doing that without partners who are carrying the better weapons, you'll have far less success.

Enemies scale as you level, and if you're not leveling your weapons, you will lose.

And yes, that 5% can mean the world.

Posted: Fri Jan 03, 2014 2:13 am
by Cakedaddy
Disagree. We don't win maps by 5%. We win big, or we lose big.

Gordon:
Invest all, then select the item above that you want to upgrade. You don't click and 'upgrade button', you click the attribute you want to increase.

Posted: Sat Jan 04, 2014 4:24 pm
by GORDON
Tring to play that level with the flying demon and tesla coils, solo, on Insane level.

I do fine until the last 2 waves... the little dudes with bombs strapped to their backs just run through 3 layers of defenses like they are not there. It only takes 2 or 3 of them to destroy the nexus. What the hell.

Posted: Sat Jan 04, 2014 9:20 pm
by GORDON
Yeah. No matter how many barriers are in place, those guys run right through them and they kamikaze my nexus.

Posted: Sat Jan 04, 2014 9:42 pm
by Cakedaddy
Other people use the barrier from the XG9 (or something like that) character you can play. She/it/he creates an energy barrier that you can draw and make different sizes. Maybe that's what you need to keep them out?

Posted: Sat Jan 04, 2014 10:02 pm
by GORDON
Is there any way to increase the time you have in the Build Phase? Playing solo there is about half as much time as you need to clear every chest, all the dropped mana, setup/repair turrets, etc.

Posted: Sat Jan 04, 2014 11:11 pm
by Cakedaddy
Ummm. Don't hit the nexus and start the timer! But really, I didn't think the timer started until you hit it. Maybe it's an insane thing?

Posted: Sat Jan 04, 2014 11:33 pm
by GORDON
Cakedaddy wrote:Ummm. Don't hit the nexus and start the timer! But really, I didn't think the timer started until you hit it. Maybe it's an insane thing?
It is an insane thing. On Hard, you get like 5 minutes for build time. On insane you get 60 or 90 seconds. It isn't enough time 2 or 3 waves in.

Posted: Sat Jan 04, 2014 11:50 pm
by GORDON
You get 90 seconds.