Page 2 of 12

Posted: Wed Apr 14, 2010 1:57 pm
by Cakedaddy
This is a different kind of fun than H and H to me. WAY less grindy and overheady. That's for sure. MUCH more condusive to casual play.

Posted: Wed Apr 14, 2010 2:03 pm
by TheCatt
Booo... since I already attacked the dragon and lost, I cannot re-attack. And the other boss near me is gone.

Oh well, I have 45 beserkers now, split them into raiding groups of 15 to hit dungeons.

Saving up for a level 6 town hall now, which is expensive.

Posted: Wed Apr 14, 2010 2:51 pm
by Cakedaddy
I found a good city planner tool. Easy and quick to use.

http://www.lordofultima.com/en/forum/showthread.php?tid=40077

Finding wacky things out. Like, if you have a woods area and you build wood cutter's hut all the way around it. It produces x. If you tear down the woods and put another wood cutter's hut in it's place, you get x - y. If you tear down the woods and put a cottage in it's place, you get x + z. So, it's better to replace woods with a cottage. But if you surround the woods again, and tear down one of the wood cutter's hut , and put up a cottage, you get less return.

People in another forum are saying "Don't be afraid to destoy you resources to get the best city layout. I'm wondering if cottages surrounded by mining/huts/etc with other cottages placed in between would be better than building around resources.

I have a max military of 33 right now. Still trying to maximize production. And I am also saving up for level 6.

I haven't put any mills/masons into the planner yet, so don't know how that will play out. If you play with it, let me know what you find.

Posted: Wed Apr 14, 2010 2:59 pm
by Cakedaddy
More research later and ya, it's best to nuke your resources and go for layout. Can't destroy lakes though, so plan around those.

Also, people are building entire cities dedicated to one resource for max production. Problem I see with this is resource transport. Would have to manage all your trade between towns. Assuming you don't pull from a common pool. If so, dumb.




Edited By Cakedaddy on 1271271689

Posted: Wed Apr 14, 2010 3:32 pm
by GORDON
Is this world supposed to be ULTIMA ultima?

Posted: Wed Apr 14, 2010 4:22 pm
by WSGrundy
GORDON wrote:Is this world supposed to be ULTIMA ultima?

Yes the Lord British one.




Edited By WSGrundy on 1271276551

Posted: Wed Apr 14, 2010 6:24 pm
by Malcolm
Lum had some kind of post comparing this to Evony or something. He also had a link to an article on the evolution of Evony ads.

Posted: Wed Apr 14, 2010 6:46 pm
by Cakedaddy
My cart of iron made it to Catt's city. Enjoy the bounty!

We have a request from Manhoso to join our Alliance.

Can I join your alliance?

I just started and am learning how to play.. youre in close vacinity of me so I figured it would be a good idea


I'm not sure I'm all that flattered that he wants to join based on proximity. But anyway, I have no idea of what advantages/disadvantages of having people in our Alliance is. So, thoughts?

Posted: Wed Apr 14, 2010 6:52 pm
by TheCatt
I lend towards "sure" It's just a beta after all.

The theoretical advantage is that it's one more person to help defend our cities, or join us on attacks.

disadvantage would be spies.

Posted: Wed Apr 14, 2010 6:59 pm
by Cakedaddy
Also, Gordonopolis is on a different continent. Reachable only by boat and many many hours.

No iron for you.




Edited By Cakedaddy on 1271285981

Posted: Wed Apr 14, 2010 7:00 pm
by Cakedaddy
TKV has many enemies. . . .

Posted: Wed Apr 14, 2010 7:08 pm
by GORDON
Cakedaddy wrote:Also, Gordonopolis is on a different continent. Reachable only by boat and many many hours.

No iron for you.

My goal is actually to build a harbor. I'm on water.




Edited By GORDON on 1271286539

Posted: Wed Apr 14, 2010 7:12 pm
by GORDON
When you are building things for the adjacency bonus, do diagonals count?

Posted: Wed Apr 14, 2010 7:34 pm
by Cakedaddy
Yes, diagonals count. So, one tree surrounded by 8 huts will give it's bonus to all 8.

And we all have water. Lower right corner with the harbor is on all city maps.

I guess our assault on continent 41 will be based from your city then.

But I still say we all pick a time and start over at the same time. Get us all on the same continent and stuff.

Posted: Wed Apr 14, 2010 7:49 pm
by GORDON
Well do it soon because if I put a lot of time into a city and then have to start over I will lose interest.

Posted: Wed Apr 14, 2010 8:52 pm
by GORDON
There are at least twice as many cities on my region map as when I started a few hours ago.

Posted: Wed Apr 14, 2010 8:57 pm
by Cakedaddy
So you'd want to keep your original guess work city limping along instead of starting over in a week? I'm willing to bet that after a week of doing research and learning the game, I'd be much farther (or would it be further?) along after 4 weeks time (and then forever after that) by dumping the first week.

In other words, we both play for a week. You keep playing your city, I start a new one with a much better layout and use of resources. 3 weeks later, I pull ahead of you and you are rebuilding your city to match my output. You eventually catch up, but I'm already building my second city, which means you didn't catch up!

So which would make you lose interest faster? Having to start over and be much more prosperous or lagging behind everyone else and struggling to keep up?

I'm just sayin, if it's a fun game with long term potential, giving up a week's worth of work for maximum long term gain would be worth it.

Posted: Wed Apr 14, 2010 8:59 pm
by Cakedaddy
GORDON wrote:There are at least twice as many cities on my region map as when I started a few hours ago.
That's why I think it's important to do a synchornized restart.

Posted: Wed Apr 14, 2010 10:40 pm
by GORDON
I'll be lucky if my interest in this game lasts a week as it is.

Do what you want.

Posted: Wed Apr 14, 2010 10:47 pm
by GORDON
Rumor is a reset is coming on the 20th, anyway.