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Posted: Wed Dec 25, 2013 12:38 am
by Leisher
Please allow him to be patient when sorting his inventory. Don't ruin the next generation of gamer.

Posted: Wed Dec 25, 2013 12:40 am
by GORDON
He will learn to do that shit quick. Taking your time then Charlie is inside the wire and he is killing you with your own gun because you were busy sorting your shit.

Posted: Wed Dec 25, 2013 12:47 am
by Leisher
He will learn to do that shit quick.


Then he will someday have friends who won't play RPGs with him.

Taking your time then Charlie is inside the wire and he is killing you with your own gun because you were busy sorting your shit.


Because that's how RPGs work.

Posted: Thu Dec 26, 2013 2:12 pm
by Malcolm
I think BG2 didn't let you pause on the inventory screen.

Posted: Thu Jan 02, 2014 11:52 am
by TPRJones
GORDON wrote:He will learn to do that shit quick.
That's the #1 reason I don't play any games with limited inventory in multi. I always end up playing inventory tetris and then wondering where everyone went and never actually kill anything because everyone else ran ahead and killed all the bad guys without me. I don't get to actually play the game at all, just play battlefield janitor.

What the hell is everyone in such a hurry for?

Posted: Thu Jan 02, 2014 11:56 am
by GORDON
.... there has to be a compromise between wanting to spend several minutes agonizing over the minutia what one carries, and making quick decisions and wanting to move the hell on. So far the argument has just been WE WANT TO TAKE A LONG TIME THINKING ABOUT THESE THINGS SO FUCK YOU GORDON YOU SUCK.

Posted: Thu Jan 02, 2014 12:31 pm
by Leisher
TPRJones wrote:
GORDON wrote:He will learn to do that shit quick.
That's the #1 reason I don't play any games with limited inventory in multi. I always end up playing inventory tetris and then wondering where everyone went and never actually kill anything because everyone else ran ahead and killed all the bad guys without me. I don't get to actually play the game at all, just play battlefield janitor.

What the hell is everyone in such a hurry for?
Exactly.

I mean, can I take my time, and enjoy the game I paid for?

Borderlands was enough of a challenge playing with certain people who think an item is an item, just grab one and go. I don't know if they ever noticed that the guns might have the same stats, but felt different, would shoot differently, would have effects not listed in stats, etc.

Don't even get me started on the people who run ahead of the group and/or think things like story are unimportant. Such folks just suck the fun right out of the game.

Posted: Thu Jan 02, 2014 12:43 pm
by GORDON
Leisher wrote:Borderlands was enough of a challenge playing with certain people who think an item is an item, just grab one and go. I don't know if they ever noticed that the guns might have the same stats, but felt different, would shoot differently, would have effects not listed in stats, etc.
Oh, I get that. In my mind there is just a certain amount of time that should be allotted into choosing between 2 guns that have, say, a 5% difference in abilities. It isn't much time, but even I will take a moment to weigh the differences and choose. I will not agonize for more than a few seconds, though. The advantage you get in making sure you have the PERFECT weapon isn't worth the time it takes over choosing the 'good enough' weapon.

In my mind.

Posted: Thu Jan 02, 2014 1:26 pm
by Malcolm
If BL2 guns were close enough, should only take 30s or so to compare them, especially if they're the same type.

Posted: Thu Jan 02, 2014 1:32 pm
by Cakedaddy
I agree with Gordon on this. The differences between many guns was too small to ponder for more than a few seconds. And even if you guessed wrong and kept the weaker one, you'll have 10 more guns to look at in a few seconds. And what's funny is that you can spend 20 minutes entering weapons into spreadsheets and comparing stats and effectiveness in different situations against all different monsters, etc, etc. Then that person will say, "Oh, I'm gonna use a key." Open the chest "Oh man. This one is way better than anything I have", and then immediately start using that one.

But I'm more patient than Gordon and don't mind letting you play weapon dress-up with your character.

Posted: Thu Jan 02, 2014 1:34 pm
by Leisher
Sorting the junk out quickly is easy enough.

Once you get close to what you want, you've got to test fire them. You've got to examine the damage, the effects, look at your build, see if the weapon fits, how much ammo it holds, etc.

And Gordo, you're wrong about the 5% damage. It was more than that.

I kept weapons that did far less damage than ones I discarded. Why? Because the ones I discarded didn't shoot right, had long reload times, etc.

Posted: Thu Jan 02, 2014 2:17 pm
by TPRJones
GORDON wrote:.... there has to be a compromise between wanting to spend several minutes agonizing over the minutia what one carries, and making quick decisions and wanting to move the hell on. So far the argument has just been WE WANT TO TAKE A LONG TIME THINKING ABOUT THESE THINGS SO FUCK YOU GORDON YOU SUCK.
It sounds like we need to switch friends. Everyone I play with is like you, and everyone you play with is like me.

Posted: Thu Jan 02, 2014 2:58 pm
by Cakedaddy
Leisher wrote:Sorting the junk out quickly is easy enough.

Once you get close to what you want, you've got to test fire them. You've got to examine the damage, the effects, look at your build, see if the weapon fits, how much ammo it holds, etc.

And Gordo, you're wrong about the 5% damage. It was more than that.

I kept weapons that did far less damage than ones I discarded. Why? Because the ones I discarded didn't shoot right, had long reload times, etc.
But that's all figured out very quickly by firing off a few rounds and comparing some numbers. You also learn from the names of the weapons how they will shoot so you don't even need to fire them. And you should know your build, so it's not like you have to learn your build, study it, figure out what works with it, etc. You've been playing your character for a while. You should know him by now! The most difficult decision I had to make was which weapon to throw away because I wanted to carry so many. So it wasn't about which one does the most damage. It was which one did I need the least. And I didn't have to dwell on the decision for very long. Yes, electric damage hurt robots more than fire, but fire did more damage to everything else than electric. So, I'll go with fire. And if I start seeing nothing but robots for the next 20 minutes, so be it. Fire hurts them too and it's not like we are dying constantly needing to squeeze out every ounce of dps we can from each round sent down range. There's the perfect choice, the good enough choice and the bad choice. It didn't take long to figure out which was the bad choice and get rid of that weapon leaving you with a weapon that was good enough, or a little better. Both of which would work just fine.

And I'm talking DPS. Yes, I know some did low damage, but shot fast, etc. You could compare numbers and estimate DPS fairly quicly. And losing 5% of DPS would not make a single bit of difference in that game.

Lets face it. Our weapon choices were not made based on "Which one will help me survive this really hard game". It was based on "Which one of these weapons will help me score the kill shot to boost my score/achievements more". The success of the mission did not depend on picking the absolute most perfect bestest weapon.

And we had, and used, enough keys to make ANY looted gun decision making process moot.

Posted: Thu Jan 02, 2014 3:01 pm
by Malcolm
And we had, and used, enough keys to make ANY looted gun decision making process moot.

Yeah. Got to be like BL1 where the minimum requirement for loot was, "Is it at least high-end purple?" If not, fuck it.

The success of the mission did not depend on picking the absolute most perfect bestest weapon.

I don't remember if we were playing on the "fuck you" difficulty level, but we could have certainly coordinated our elemental use a bit better.

Posted: Thu Jan 02, 2014 3:28 pm
by TPRJones
Keys did make a bit of a difference. For me inventory management was more about "what should I throw away that will sell for the least to make more space for this slightly higher-priced piece of vendor trash" and "I really want to go to the vendor and unload this stuff now" every few minutes.

It physically hurts me to leave dollars lying around the battlefield because my inventory is too full. Must maximize all the monies!

Posted: Thu Jan 02, 2014 3:40 pm
by Malcolm
It physically hurts me to leave dollars lying around the battlefield because my inventory is too full. Must maximize all the monies!

I had to apply the purple triage rule to that, too. Not worth hauling around 100 shit guns to sell for X when 5 good guns nets at least ten times that.

Posted: Thu Jan 02, 2014 3:41 pm
by Malcolm
Ending up buying BG1 and 2 Enhanced Editions if anyone wants to give it a shot.

Posted: Thu Jan 02, 2014 3:58 pm
by TPRJones
The more I think about it, the more I think money is perhaps the core difference in styles, at least for me. Most games I play, killing the bad guys is just the way to get them to drop their loot. Collecting the loot and maximizing the dollars is the real core of the game. From my point of view being cavalier about trying to figure out the best way to do that and rushing and leaving loot on the ground is losing at the game.

Posted: Thu Jan 02, 2014 4:00 pm
by GORDON
You may enjoy a rousing game of Quickbooks, then.

Posted: Thu Jan 02, 2014 4:04 pm
by TheCatt
BL2 was pretty simple for weapons: Level, color, and elemental gave you 90-95% of the information you needed. There were a lot of varieties, but they rarely mattered more than those 3 things.