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Posted: Tue Apr 20, 2010 12:13 pm
by TheCatt
54 is definitely the place to be.

Posted: Tue Apr 20, 2010 12:41 pm
by GORDON
I'm not far from being able to build a second city, fyi.

But I have no problem just creating a second account.

Posted: Tue Apr 20, 2010 12:48 pm
by TheCatt
I'm down for trying the 2nd account thing if we want to try a coordinated time as well. I just doubt it will work that well.

I've got my L10 moonunit shortly, then 2 more lvls to theblessed bldgs to recruit barons.

Posted: Tue Apr 20, 2010 12:49 pm
by GORDON
Peeps have been talking about resource placement and stuff. I haven't really been paying attention. But even though I started a day after Catt and Cake, I am staying up with them quite well with my sceme of doing things. In fact, I know they are saving up right now, but I am the current point leader. In spite of starting a day late.

Here is a corner of my city. I still have some holes to fill, but there it is.

Begin criticism.

Image

Posted: Tue Apr 20, 2010 12:52 pm
by GORDON
TheCatt wrote:I'm down for trying the 2nd account thing if we want to try a coordinated time as well. I just doubt it will work that well.

I've got my L10 moonunit shortly, then 2 more lvls to theblessed bldgs to recruit barons.
I'll have my L10 Zappa today, my L10 Town center... tomorrow, maybe. My newbie status wears off tomorrow.

Posted: Tue Apr 20, 2010 1:18 pm
by Leisher
I'm guessing that you'll be told your city is inefficient.

I'm changing my layout to multiples of this:

X = resource (iron mine, quarry, farm, townhouse...)
0=cottage

XXX
X0X
X0X
XXX

Such a build gives you 5K+ of that resource an hour.

Posted: Tue Apr 20, 2010 1:47 pm
by TPRJones
So how's the geometry work? Xs touching an O get a bonus, that's obvious, but is there more to it? Like, does an X touching two Os get a bigger bonus? How much so? What about three? Is there any benefit to Os touching?

What makes

XXX
XOX
XOX
XXX

better than

XXX
XOX
XXX
XOX
XXX

?

Posted: Tue Apr 20, 2010 2:47 pm
by Cakedaddy
The best layout is:

XSX
XCX
XCX
XSX

X = resource gatherer (hut, mine, etc)
S = special (Sawmill, foundry, etc)
C = Cottage

X can get bonus from only ONE S. So, having multiple Ss touching a single X is a waste.
C gives twice the bonus of trees/stone/iron. So having trees/stone/iron inside your Xs is a waste. Position your cluster so it has trees/stone/iron touching on the outside.

XXX
XOX
XXX
XOX
XXX

That layout gives 8400/h. Changing it to:

XXX
XOX
XOX
XOX
XXX

gives 9150/h

Plus, it eats up your buildings. You can only have 100 buildings and you have to gather:

Wood, iron, stone, gold, army, food.

Plus you need storage, a navy, etc.

Gordon, a level 5 cottage gives a 25% bonus to each gatherer it touches. So, replacing those trees with cottages will give you better results after level 5.

But really, any deviation from:

XSX
XCX
XCX
XSX

gives you less than you should be getting. That natural stone layout is AMAZING. You could put the 3x6 cluster right in the middle and have a huge stone advantage. I don't have any natural layout even close to that.


If you take this string:
[[########################----FMF#-------#####-----FCF#--------###------FCF#---------##------FMF#---------##------#######------##-QAQ-##-----##--IDI##-QCQ##--KJZ--##-ICI##-QCQ#---------#-ICI##-QAQ#------HH-#-IDI#######----T-..H#######----#------HH-#-EE-##----#---------#-EBE##-WLW##-------##BGBB##-WCW-##-----##GBBBG##-WCW--#######--VVBB##-WCW-----#---UR##VB##-WLW-----#--PUR###V###--------#-UUUUR#######-------#-PUUPUR########################


And put it into notepad and make it 21 characters wide, you'll see what I came up with as a city layout. Or, you could download that damn utility I keep talking about and put the string in that and see. Then you can make changes and post YOUR string. Or we can keep posting screen shots and ascii art.

Posted: Tue Apr 20, 2010 2:51 pm
by Cakedaddy
I'm for starting over, over setting up a second city. I think the overhead and logistics involved in that far outweigh starting new accounts at the same time. We may be spread out on that continent, but we should end up on the same one with other newbs. Everyone moving to 54, or some other one, will mean going up against established people/alliances, and that may not work out well.

Time frame. . . this weekend? Most likely everyone would be available? Start posting date/times?

What sucks most is that I can't use my name twice.

Posted: Tue Apr 20, 2010 2:53 pm
by Cakedaddy
Raided a level 3 dragon with:
123 rangers, lost 55
53 templars, lost 24
270 berzerkers, lost 121
129 mages, lost 58
35 scouts, lost 10

Did NOT kill the dragon. Damn. I had more troops I could have sent, just didn't know it would take that many. Got decent loot, but not nearly enough to cover the losses.

Posted: Tue Apr 20, 2010 4:53 pm
by TheCatt
Holy crap. I raided a level 3 dungeon, with just slightly slow #s, and lost 1.

Dragons be powerful.

Posted: Tue Apr 20, 2010 5:04 pm
by TheCatt
Moon rocks are expensive. 50k of every resource.

Posted: Tue Apr 20, 2010 6:58 pm
by GORDON
I wish randy would stop breaking the forum every time he posts one of those stupid strings of characters no one looks at.

This game is going to be crazy tomorrow... 80% of the cities in my region are losing newbie status tomorrow.

Posted: Tue Apr 20, 2010 7:00 pm
by GORDON
And I think needing 120k of wood and stone is too much for a L10 town center.

And I think it is unfair to need a L10 town center in order to build a harbor.

See what you guys can do about that.

Posted: Tue Apr 20, 2010 11:54 pm
by Cakedaddy
Going level 10 tonight. Wanted to get those resources out of my queue before being open for attack.

Posted: Wed Apr 21, 2010 9:13 am
by GORDON
There's a dude not far from me open to being raided, has half my points and his entire 3 man guild combined doesn't have my points... should I attack out of boredom? I can only raid, no castle yet.



Edited By GORDON on 1271855615

Posted: Wed Apr 21, 2010 9:23 am
by TheCatt
I tried to raid without a castle, and could not. Looks like you can only raid dungeons without a castle.

Posted: Wed Apr 21, 2010 9:29 am
by TheCatt
Became an earl (made my first moonstone) today.

Trying to get the L10 trinsic now.

Posted: Wed Apr 21, 2010 9:29 am
by GORDON
Oh.

What does combat in this game look like, anything? Is it just dice rolls behind the scene? Does the positional placement of defensive towers in your city matter? Will Cakedaddy ever unfuck his posts that break this thread?

Posted: Wed Apr 21, 2010 9:37 am
by TheCatt
It's purely a numbers thing, no randomness.

Power of offensive and weighted defensive power (weighted by composition of attacking forces, since def #s vary by calv/inf/etc)