Warhammer 40k: Battlesector
Posted: Mon Oct 07, 2024 3:12 am
I've been a fan of 40k for a while, and Humble Bundle just released a warhammer 40K themed bundle. Picked it up for Scooty and myself and we played one game so far. If you aren't a fan of the table top version of Warhammer 40K, you may not need to read any further.
It's a pretty good representation of the table top version of the game. Not an exact replica, but pretty good. I always played T'au on the tabletop, so I bought the T'au expansion. He always liked Chaos, Imperial, Blood Angels, etc. We played as T'au vs Blood Angels. It's been a LOOONG time since we've played the table top, but things seemed very familiar, as far as the units, and building your army. We used pre-built armies (1000 points) just to get a quick feel for the game.
Similarities:
The units, their abilities, their looks (nailed their looks).
Game modes: Annihilation, capture points, attack/defend, hold objectives, etc.
Building an army follows all of the unit cohesion rules (can turn this off if you want).
Differences:
Fog of war - You couldn't see units outside of your line of sight, or beyond your sight distance, but the game would show you where movements occur. Of course, with the table top, there was no fog of war as you could see the whole board.
Movement - Movement is done using square tiles. In the tabletop version, you used a ruler.
Shooting - Again, measured using squares, not a ruler.
Close combat - At least when we played, if a unit was locked in melee combat, it couldn't use its ranged weapons, and ally units could not shoot the enemies locked in melee combat with your own units. This was a HUGE issue for T'au (they are excellent ranged fighters, but fall like cardboard in melee). In this game, I could shoot the melee ranged enemies. Of course, good news for me.
You can field an entire 3000 point army for about $11 instead of $1200.
That's as much as we got out of one game.
If you liked the table top game, this will be very fun for you, assuming you have people to play with. There were about 30 active games waiting to be joined at any given time. But like any game with a HUGE learning curve, you'll probably get pasted going up against strangers. But maybe I just suck at the game. . . When we played back in the day, I would win most of my games when playing against people I knew. Strangers, I fell like dominoes.
It's been out since 2021, but is still receiving updates and DLCs. T'au was the last one, last February. They are about to release Imperial in December (Scooty is VERY excited for this one). Notable omissions: Eldar. Outlier units from armies (T'au is missing Kroot and those winged, plasma shooting guys. I never used them, so not missing them).
The bad:
When it's your opponent's turn, you can't do anything, and you can't really see anything. You can't zoom out, look at the map, plan your next turn, look at your own units, etc. Camera is locked and will move to show you the area where there are enemies moving, and that's it. VERY limiting. Even on your turn, you can't get a good feel for the battlefield and your surroundings. The camera is very limiting. They do have a map overview that lets you see the whole battlefield, but you can't interact with anything. You have to go back to the third person view of the board and make your move. It's hard to keep your spacial awareness. That being said, I got used to it's limitations and could work through them. So, this is a 'bad', but it's not crippling or game breaking.
**** Was just watching someone stream the game. They had full control of the camera while it was not their turn. So, need to figure that out. They could scan the field, see the action unfold, etc.
Summary: This plays VERY much like the table top, but there are definite differences. But once the nuances are figured out though, I believe it will be just as fun as the table top. Like the table top, this is a slow paced, very strategic game. Highly recommend it, for those that know what it is.
Just figured out how to describe the game play/rules. It's like a cross between tabletop 40K and X-Com. Or 40K armies running on X-Com mechanics. So really, if you like X-Com type games (Wasteland, etc), you should find some enjoyment here.
It's a pretty good representation of the table top version of the game. Not an exact replica, but pretty good. I always played T'au on the tabletop, so I bought the T'au expansion. He always liked Chaos, Imperial, Blood Angels, etc. We played as T'au vs Blood Angels. It's been a LOOONG time since we've played the table top, but things seemed very familiar, as far as the units, and building your army. We used pre-built armies (1000 points) just to get a quick feel for the game.
Similarities:
The units, their abilities, their looks (nailed their looks).
Game modes: Annihilation, capture points, attack/defend, hold objectives, etc.
Building an army follows all of the unit cohesion rules (can turn this off if you want).
Differences:
Fog of war - You couldn't see units outside of your line of sight, or beyond your sight distance, but the game would show you where movements occur. Of course, with the table top, there was no fog of war as you could see the whole board.
Movement - Movement is done using square tiles. In the tabletop version, you used a ruler.
Shooting - Again, measured using squares, not a ruler.
Close combat - At least when we played, if a unit was locked in melee combat, it couldn't use its ranged weapons, and ally units could not shoot the enemies locked in melee combat with your own units. This was a HUGE issue for T'au (they are excellent ranged fighters, but fall like cardboard in melee). In this game, I could shoot the melee ranged enemies. Of course, good news for me.
You can field an entire 3000 point army for about $11 instead of $1200.
That's as much as we got out of one game.
If you liked the table top game, this will be very fun for you, assuming you have people to play with. There were about 30 active games waiting to be joined at any given time. But like any game with a HUGE learning curve, you'll probably get pasted going up against strangers. But maybe I just suck at the game. . . When we played back in the day, I would win most of my games when playing against people I knew. Strangers, I fell like dominoes.
It's been out since 2021, but is still receiving updates and DLCs. T'au was the last one, last February. They are about to release Imperial in December (Scooty is VERY excited for this one). Notable omissions: Eldar. Outlier units from armies (T'au is missing Kroot and those winged, plasma shooting guys. I never used them, so not missing them).
The bad:
When it's your opponent's turn, you can't do anything, and you can't really see anything. You can't zoom out, look at the map, plan your next turn, look at your own units, etc. Camera is locked and will move to show you the area where there are enemies moving, and that's it. VERY limiting. Even on your turn, you can't get a good feel for the battlefield and your surroundings. The camera is very limiting. They do have a map overview that lets you see the whole battlefield, but you can't interact with anything. You have to go back to the third person view of the board and make your move. It's hard to keep your spacial awareness. That being said, I got used to it's limitations and could work through them. So, this is a 'bad', but it's not crippling or game breaking.
**** Was just watching someone stream the game. They had full control of the camera while it was not their turn. So, need to figure that out. They could scan the field, see the action unfold, etc.
Summary: This plays VERY much like the table top, but there are definite differences. But once the nuances are figured out though, I believe it will be just as fun as the table top. Like the table top, this is a slow paced, very strategic game. Highly recommend it, for those that know what it is.
Just figured out how to describe the game play/rules. It's like a cross between tabletop 40K and X-Com. Or 40K armies running on X-Com mechanics. So really, if you like X-Com type games (Wasteland, etc), you should find some enjoyment here.