Posted: Wed Mar 25, 2009 3:23 pm
Article.
Uh, no. Sorry, but I don't see this succeeding anytime soon.
First of all, you've already got ISPs, including some of the biggest ones in the country, pissy about people using too much bandwidth. Now you want them to stream video games?
Secondly, most folks are still working with 1-3 MB pipes. You're telling me that those speeds are going to be good enough to stream games like Crysis: Warhead without any waiting for downloads, etc.? Horseshit.
Third, speaking of load times and downloads, I'd like to see more on this test that the writer saw. Am I to honestly believe that they were able to play Crysis: Warhead with zero download time, zero loading times, etc. all on a TV and as well as a high end PC would play it? That's a hell of a claim. That's like saying you drove a Gremlin recently and it performed as well as an F-22. I'd be willing to bet that no modems were involved. it wouldn't be difficult to have the game preloaded or have the device connecting to servers with the game via a LAN and not over any DSL or cable connection.
Fourth, PCs, X-Boxs, and PS3s (and Nintendo?) already allow games to be purchased and downloaded online, then played. (Note the downloading part.) How is this revolutionary?
Fifth, who wants to continually rely upon an online vendor for their video games that they paid for? If this thing isn't downloading, then what happens when you try to play, but your connection is down? How do you save games? How do you download additional content?
Sixth, if I'm a game developer, do I want my game being played through this "new technology"? The unit HAS to cost something, and I assume the cost will be low, which means the maker will also charge monthly fees. So how much is left for the developer to sell his game? Even the stupidest consumers will be able to see the difference between $50 for a game on the consoles, $40 on the PC, and over $100 for this "new technology" (that's monthly fees, internet connection, and the game...and that's being conservative with the internet connection costs).
I imagine at some point in the future, such a technology will be more realistic, but right now, no way.
Uh, no. Sorry, but I don't see this succeeding anytime soon.
First of all, you've already got ISPs, including some of the biggest ones in the country, pissy about people using too much bandwidth. Now you want them to stream video games?
Secondly, most folks are still working with 1-3 MB pipes. You're telling me that those speeds are going to be good enough to stream games like Crysis: Warhead without any waiting for downloads, etc.? Horseshit.
Third, speaking of load times and downloads, I'd like to see more on this test that the writer saw. Am I to honestly believe that they were able to play Crysis: Warhead with zero download time, zero loading times, etc. all on a TV and as well as a high end PC would play it? That's a hell of a claim. That's like saying you drove a Gremlin recently and it performed as well as an F-22. I'd be willing to bet that no modems were involved. it wouldn't be difficult to have the game preloaded or have the device connecting to servers with the game via a LAN and not over any DSL or cable connection.
Fourth, PCs, X-Boxs, and PS3s (and Nintendo?) already allow games to be purchased and downloaded online, then played. (Note the downloading part.) How is this revolutionary?
Fifth, who wants to continually rely upon an online vendor for their video games that they paid for? If this thing isn't downloading, then what happens when you try to play, but your connection is down? How do you save games? How do you download additional content?
Sixth, if I'm a game developer, do I want my game being played through this "new technology"? The unit HAS to cost something, and I assume the cost will be low, which means the maker will also charge monthly fees. So how much is left for the developer to sell his game? Even the stupidest consumers will be able to see the difference between $50 for a game on the consoles, $40 on the PC, and over $100 for this "new technology" (that's monthly fees, internet connection, and the game...and that's being conservative with the internet connection costs).
I imagine at some point in the future, such a technology will be more realistic, but right now, no way.