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Posted: Tue Jul 07, 2009 3:22 pm
by Troy
Is the reason I'm not playing...

Posted: Tue Jul 07, 2009 8:20 pm
by Leisher
Never heard of it.

Posted: Tue Jul 07, 2009 8:42 pm
by TheCatt
IIRC, it's a single-player text-based-graphics game that's very involved.

Posted: Wed Jul 08, 2009 11:38 am
by TPRJones
I remember something about cats being either a) a problem, or b) a food source.

Posted: Wed Jul 08, 2009 12:42 pm
by TheCatt
TPRJones wrote:I remember something about cats being either a) a problem, or b) a food source.
Are you playing Eve again?

Posted: Wed Jul 08, 2009 3:06 pm
by Troy
TPRJones wrote:I remember something about cats being either a) a problem, or b) a food source.

Both.
Image

Cats were a problem early in development because they would kill rodents and try to bring them back to their masters which would cause job cancellation messages when they got injured or whatever.

The real problem is that if you don't keep your cat population under control, they will breed like motherfuckers and fill your fortress with them.


To be honest, if there was enough interest in this game I'd make a main games post with information about gameplay/strategy and how to use tilesets.


In general, the game is a very very deep "roguelike" mix of Sims/Majesty/Railroad tycoon/any RTS. It's also super invovled and you can easily lose track of time and find it's 4 in the morning and you have to get up in 3 hours. Oh, and it's free.




Edited By Troy on 1247080176

Posted: Tue Jul 14, 2009 10:22 pm
by TPRJones
TheCatt wrote:Are you playing Eve again?

I was briefly, as a trial account. I'll probably officially re-up sometime in the next couple of months, but not right away. I've got other things to keep me busy for a little while.

It was much more fun this time. The epic quest arcs are pretty good stuff.




Edited By TPRJones on 1247624579

Posted: Wed Jul 22, 2009 4:03 pm
by TPRJones
Troy wrote:Dwarf Fortress : Is the reason I'm not playing...

Damn you Troy. Damn you straight to hell.

This game is turning me into a catasser again. I can't stop.

EDIT: To give you an idea of how extremely hooked I am, let me tell you that I'm a chain smoker. 1 1/2 packs a day on weekends is typical. This past Sunday I ran out. Given the decision between leaving DF for 10 minutes to get more smokes or doing without I did without.




Edited By TPRJones on 1248293158

Posted: Wed Jul 22, 2009 4:36 pm
by TheCatt
I knew TPR would get hooked on this game.

Posted: Wed Jul 22, 2009 4:41 pm
by TPRJones
I just now finally bought a laptop, specifically so I can play DF elsewhere.

Posted: Wed Jul 22, 2009 4:44 pm
by Troy
Yeah it's like a really really fun version of crack.

Also, you have all these stories about what your dwarves did(how they died) that when told properly are hilarious only to people who have played the game.


I also recommend Mayday's tileset, and a slightly scaled down version of the orc mod (when you are ready)


Also, new cartoon:

Image


and this is an older one, but I forgot to post it:

Image




Edited By Troy on 1248295648

Posted: Wed Jul 22, 2009 5:14 pm
by TPRJones
That's what I started with: http://mayday.w.staszic.waw.pl/df.php I didn't care for Rogue because it looked like Algebra Vomit, so I figured I should start with the prettiest version of DF I could find.

I've been getting my info from The Dwarf Fortress Wiki, I watched captnduck's video tutorials as I started my first couple of fortresses, and just last night I started into macros with a customized version of the mine stitching macro and my own bedroom layouts using Quickfort (and I might dump the mine stitching macro entirely and just build it in Quickfort instead). Oh! And Dwarf Manager is just about the most awesome thing ever, I now wouldn't want to play without it.

Any other major references or tools I should consider?

Posted: Wed Jul 22, 2009 5:38 pm
by Troy
I only ever really used Dwarf Manager/Quikfort.


After a few weeks I started trying out the mods though, which has been pretty fun.


Adding some more creatures/monsters + another evil race that invades (orcs) was worth it for some fun ass gameplay.

So was generating a customzied world with a shitton of lava and tropical forests to play on, minus aquifers, oh and the whole world was only 20 z levels, so uber flat.

Posted: Wed Jul 22, 2009 5:55 pm
by TPRJones
I'm more of a builder and less of a fighter*, so I've been seeking out the easy places that look interesting for construction.

Maybe later I'll go for something more challenging. But probably not.


* For example, whenever I play any (W/St)arcraft game I always end up with the nicest compound - right up until it gets totally stomped because I only built, like, three military units.

Posted: Wed Jul 22, 2009 6:51 pm
by Troy
Even a totally peaceful fort should have a hella crazy trap system that can deal with a large invasion force!

Posted: Wed Jul 22, 2009 7:30 pm
by TheCatt
I'm going to hack the game just to attack TPR's fortress.

Posted: Wed Jul 22, 2009 9:51 pm
by TPRJones
Troy wrote:Even a totally peaceful fort should have a hella crazy trap system that can deal with a large invasion force!
I will, eventually, but I haven't gotten that far yet. I keep getting annoyed at my layout after 10 to 12 hours of play and starting over. I'm a bit OCD about this game so far, really. :)

Posted: Wed Jul 22, 2009 10:04 pm
by TheCatt
TPRJones wrote:I'm a bit OCD.
Fixed.

Posted: Thu Mar 25, 2010 12:15 pm
by TPRJones
How is there not already a thread for this game?

I've gotten obsessed with building the perfect fortress again, and will no longer be showing up on Star Trek Online for awhile. I can't help it. Once you have a Dwarf Fortress infection, it occasionally flares up and must be dealt with. There is no cure. You just have to ride it out, and be careful not to infect your loved ones.




Edited By TPRJones on 1269533785

Posted: Thu Mar 25, 2010 12:31 pm
by TheCatt