Dwarf Fortress

Mostly PC, but console and mobile too
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Troy
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Post by Troy »

Yeah, every one of his major releases is buggy as hell...

You usually have to wait a few weeks for it to be playable.

I've heard great things about arena mode, and the combat log though...
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Post by TPRJones »

I'm back in 40d for now.

And holy hell, but one of my dwarves just created an artifact worth 1.3mil. It's a silk bag covered in coal, lignite, and diamonds.
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Cakedaddy
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Post by Cakedaddy »

So. . . . a woman's purse?
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Post by TPRJones »

As long as that woman has a beard and can carry around 135kg on her shoulder, sure.
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Troy
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Post by Troy »

Combat and Hospital/Health care systems are great, as long as you have good medical dwarves, space, and all the tools they need, surgery/stiches/sutures are very functional, and will save you a lot of headache.

All the monsters are harder though, so you definitely need it.

Last night I stayed up until 2 AM playing, just couldn't stop. I embarked in an evil/wild area, and shit started hard and got harder. I brought along one axe dwarf, who kiled lots of harpies and an ogre or two. Then, a Troll wandered up, and tore the legs off my one metal smiths before he and my Axedwarf got into a fight. Axedwarf chopped a few chunks off the the Troll, who responded by TEARING THE AXEDWARVES CHAINMAIL LEGGINGS OFF AND BEATING HIM TO DEATH WITH IT! A nearby woodcutter finished the troll off.

I spent the next hour figuring out how to get an emergency room set up for the metalsmith with one leg. Eventually figured it out, and after three rounds of surgery, and a few seasons in bed, he somewhat recovered, but is missing his arm and leg, so he has to use a crutch.
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Post by TPRJones »

Whoa.

On the one hand that sounds epically interesting.

On the other hand combat just annoys me, I want to dig and build in peace.
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Troy
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Post by Troy »

The new combat logs are crazy.

Blow by blow of what happened, if you like that sort of thing, it's pretty epic.
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Troy
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Post by Troy »

Dwarf Fortress "Dry Savannah Stronghold" Year 5

Our 30 strong dwarf military and the 10 Guardsmen police force were sent down to investigate a large cave found 5 levels down from the surface of initial excavation. The Cavern turned out to be 4 Z levels deep and sprawled with Gems, Ores, and.... creatures.

2 were lost to Giant Cave Spider venom, and the fort Doctor is busy trying to stop every tissue in their bodies from slowly necrophaging. Much surgery is required.

Deeper down, we discovered a Terrible Monstrosity made entirely of salt, who seemed un-killable. I left a squad to keep him busy and then sealed the entrance to the Caves. They have since perished to a man. We will have to dig down around the caves, or risk setting the Monster loose into the fortress proper, where he would no doubt kill every last man, woman and child.

Weakened as we are, we can only hope that the nearby Goblin fortress doesn't send out a raiding party, and if they do, rely on our traps and bridges to keep them at bay. Luckily, ample food stores and the reduction in population will mean a much easier winter for all, and we can only hope the Mountainhomes send new migrants to conscript into the military.




Edited By Troy on 1271438456
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Post by TPRJones »

I'm deep into 2010 now. It is no longer buggy and hard to run. Smooth as glass.

And boy has it been good. I've had some interesting forts. My favorite so far started me in the bottom of a deep river canyon on top of the frozen river. In early spring, so it could suddenly thaw and drown everything at any moment. With no way of having enough time to unload the wagon before that happened, it was an interesting scramble to dam up the river and clear out the ice before the thaw.

Ended up with a wonderful fort built right into both walls of the river canyon, with an entrance ramp that spiraled through several Z levels around the waterfall that fed into it from a different river. Also had a herd of unicorns corralled on a mesa right next to the fort for some high-quality (if insanely dangerous) meat, hide, and bone farming. And I figured out some really interesting tricks involving the most defensible entrance setup on a river map.

If only it didn't take me three game years to notice that I wasn't getting any migrants (nor even messages about no migrants this season). My best guess is that with the only entrance locations on the map on the river I would never get any migrants unless they randomly happened to show up in the dead of winter ... which they pretty much never do in DF. *sigh*

Still a very fun game, and the military options in the new version are great. No more micromanagement of the military required.
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Post by Leisher »

“Every record been destroyed or falsified, books rewritten, pictures repainted, statues, street building renamed, every date altered. The process is continuing day by day. History stops. Nothing exists except endless present in which the Party is right.”
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Post by TPRJones »

Cool! I haven't played in about that long, so it'll give me a reason to fire it up again.
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Post by Leisher »

New update is out.

Posting this for Troy and TPR.




Edited By Leisher on 1404830180
“Every record been destroyed or falsified, books rewritten, pictures repainted, statues, street building renamed, every date altered. The process is continuing day by day. History stops. Nothing exists except endless present in which the Party is right.”
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Troy
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Post by Troy »

Damn, beaten!

I just DL'ed this late last night. New trees, dwarf emotions, tons of new plants and more?

Couldn't do much last night because I saw it had updated at like midnight. More tonight.
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Troy
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Post by Troy »

At this point it's buggy and tile-sets aren't supported.

If you are proficient in reading the matrix though, no worries.

E: early bug, dwarves and AI can't handle the trees too well yet. They end up climbing them and getting stuck. Also last night I had a raven-bird-man fly into one and get splatted.




Edited By Troy on 1404837464
TPRJones
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Post by TPRJones »

Huh.

I think I'll wait a couple of months for the inevitable bug patch. But it does sound interesting and thanks for the heads up!
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Troy
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Post by Troy »

New skill. Discipline. Dwarves ability to not run screaming when shit gets real.

Not sure how to train it yet, but not having it has been a problem. One zombie bull ruins my day. Rip




Edited By Troy on 1404872525
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Troy
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Post by Troy »

I accidentally re-created the prequel to The Hobbit last night in Dwarf Fortress.

It was near the end of my second year, with my fortress situated next to an evil marsh. I'd been prosperous: stock piles of food, an iron weapon industry, a large perimeter wall. My three squads of largely inept military dwarves were finally starting to handle the various undead animals rising from the evil marsh waters.

Then, out of nowhere, Smaug's brother, some giant asshole of a red dragon, shows up at my fort. Completely wrecks everyone, fire shooting everywhere, my "first" military squad with actual iron breastplates might as well have not even been there. I think my sergeant got ONE spear hit on the dragon.

rip shadydicks or whatever the fort was called




Edited By Troy on 1406217529
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