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				Rust - A thread for dying
				Posted: Fri Mar 29, 2019 12:24 pm
				by TheCatt
				Leisher wrote: Would you really have a clue what I was talking about if I described it? Do you even Rust bro?
 
Well, no and no.
 
			
					
				Rust - A thread for dying
				Posted: Fri Jun 21, 2019 3:34 pm
				by Leisher
				
			 
			
					
				Rust - A thread for dying
				Posted: Fri Aug 02, 2019 1:08 pm
				by Leisher
				What to see what the buildings in Rust are like these days? Check out this massive base. 
https://youtu.be/DDIHZX1UBzM
Also, they're now working on playable instruments.
			 
			
					
				Rust - A thread for dying
				Posted: Fri Oct 04, 2019 5:04 pm
				by Leisher
				Good video
https://youtu.be/gsHFLFgR7LM
			 
			
					
				Rust - A thread for dying
				Posted: Fri Nov 15, 2019 5:33 pm
				by Leisher
				https://youtu.be/HbO8IvlbHTg
			 
			
					
				Rust - A thread for dying
				Posted: Thu Dec 05, 2019 10:58 pm
				by Leisher
				Hey Stranger...
https://youtu.be/rMUkhKv5Zb8
			 
			
					
				Rust - A thread for dying
				Posted: Wed Dec 11, 2019 7:52 am
				by Stranger
				Wow! looks like they really upped the ante on putting instruments in the game, cool!  
I remember my crappy looking acoustic that would play maybe 4 notes.  I'd walk around with you and Cake playing some sweet melodious sonnet and you'd get pissed.  i think you even put a bullet in my head once, just like in the video.
			 
			
					
				Rust - A thread for dying
				Posted: Wed Dec 11, 2019 10:56 am
				by Leisher
				I have zero interest in the DLC, but I bought it just to support Facepunch who made a game I've got well over 4000 hours in...
			 
			
					
				Rust - A thread for dying
				Posted: Wed Dec 11, 2019 3:07 pm
				by Troy
				Leisher wrote: I have zero interest in the DLC, but I bought it just to support Facepunch who made a game I've got well over 4000 hours in...
 
Dizzam. I thought my 1k was a lot. I know Rust is a game you can leave running AFK while in your house and just listen for noises, though.
e: I noticed Mac ppl got access to the game. Did that start a new wave of newbies?
 
			
					
				Rust - A thread for dying
				Posted: Wed Dec 11, 2019 5:03 pm
				by Leisher
				They've been steadily in the 40K active players range for years. Rust comes to consoles soon, and that should result in a huge influx of newbies.
			 
			
					
				Rust - A thread for dying
				Posted: Thu Jan 23, 2020 11:43 pm
				by Leisher
				This is Garry of Garry's Mod and Rust.
			 
			
					
				Rust - A thread for dying
				Posted: Wed Jan 29, 2020 5:17 pm
				by Troy
				Jesus someone create some new content on this sub so I stop clicking on this one and accidentally read this Twitter post again.
			 
			
					
				Rust - A thread for dying
				Posted: Wed Jan 29, 2020 5:18 pm
				by TheCatt
				Troy wrote: Jesus someone create some new content on this sub so I stop clicking on this one and accidentally read this Twitter post again.
 
Leisher and I could talk about PCs?
 
			
					
				Rust - A thread for dying
				Posted: Wed Jan 29, 2020 6:22 pm
				by GORDON
				Yeah do that
			 
			
					
				Rust - A thread for dying
				Posted: Thu Jan 30, 2020 9:55 am
				by Leisher
				I heard Picard plays Rust on a Surface Mac Book 20.
Here's something new Troy: Rust's devs have unintentionally murdered the game for solo players. A lot of their new monuments are geared specifically for groups. Also, now that the game has helicopters, minicopters, boats, and horses the game world is MUCH smaller. Cars are coming soon. 
Also coming soon is the return of the circular road. Remember that? Not sure how they're going to do it, but apparently the maps will be procedurally generated, but will now contain the familiar, to legacy players, road ring around the island. All monuments will be on the ring. Apparently, this means the tank is going to start traveling around the island as well...
			 
			
					
				Rust - A thread for dying
				Posted: Thu Jan 30, 2020 11:04 am
				by GORDON
				Why would Picard play Rust on anything except a Holodeck?
			 
			
					
				Rust - A thread for dying
				Posted: Thu Jan 30, 2020 11:28 am
				by Leisher
				Because it's always booked by Riker fucking simulations and Data playing Sherlock Holmes.
			 
			
					
				Rust - A thread for dying
				Posted: Thu Jan 30, 2020 11:28 am
				by GORDON
				I wonder who has to mop up all the jizz after Riker is done with the holodeck.
			 
			
					
				Rust - A thread for dying
				Posted: Thu Jan 30, 2020 1:14 pm
				by Stranger
				GORDON wrote: I wonder who has to mop up all the jizz after Riker is done with the holodeck.
 
Definitely Wesley Crusher!!
 
			
					
				Rust - A thread for dying
				Posted: Sat Feb 01, 2020 10:43 pm
				by Leisher
				Huge change to turrets.
https://youtu.be/pBAT2EAPoKI