Fuck. Rogue's are complicated. I just checked a bunch of rules related to Koban:Leisher wrote: Screw it, I'm just going to stick with Thief. The skills it gives apply to our combat and play style, and we won't be dealing with anything that might be broken or unbalanced. Apparently, the fact that I can now, thanks to Fast Hands, use an object during every turn of combat is a big deal.
I assume that means I can reload my crossbow every turn?
Also, I think I might need to retcon my stats a touch...maybe?
One thing that has driven me crazy is everyone saying "Let the Rogue use Perception", yet while I have a bonus to investigation, I have no bonus to perception. That has seemed odd to me. Turns out that while the PHB says grab INT as your second most important stat, this guide says INT is only for investigation (finding traps) and Wisdom is the second most important stat for a rogue.
This INT/WIS or Investigation/Perception thing is why I was so miffed when you took Investigation away from me last session. The Rogue is built to be the one to spot traps and all that, but if I couldn't use INT to see a trap and figure it out (which Cake pointed out is exactly what should have taken place), then I was screwed. It, literally, cost us a piece of treasure and some health points when ______ just destroyed the chest instead. I felt like I was worthless to the party at that point aside from ranged attacks.
There might be a remedy here other than moving stats around...You threw together my character for me and of the two skills you gave me for "Expertise" I'm thinking Persuasion can be dropped. Investigation is the other one, and part of why I get a +5 to Investigation rolls. However, when have I used Persuasion and the +3 roll? Never. Would it make sense to pick Perception there instead? Or even boost something else higher, like Acrobatics (+6), Sleight of Hand (+6), or Stealth (+6)? Or I can leave Investigation and also be proficient in Theives Tools.
Also, the math is the bonus gets doubled. So correct me if I'm wrong, but those +6 would go to +12? Also, why is my investigation +5? Shouldn't it be +6 as my INT is +3? (3+3=6)
1) I read the crossbow rules in the PHB. It looks like the "loading" thing actually means you can only fire it ONCE per round as a reaction or action. So no more of the "having to reload" stuff. It just limits you to not be able to attack twice with it in the same turn. Which you couldn't do anyway, I think?
2) Here's the list of "extra actions" you can take with the Fast Hands:
Player's Handbook p. 97
The following items all require the use of an action in their descriptions:
Acid
Alchemist's Fire
Ball Bearings
Caltrops
Climber's Kit
Healer's Kit
Holy Water
Hunting Trap
Lantern, Hooded
Oil
Tinderbox
It would also let you draw an extra weapon after you used your free action to swap a bow to a rapier, for example.
Probably more (it only denies potion use)
Normally those would take someone a full action, but you can do them with Fast Hands.
3) Cake figured out the order is Perception Check to detect, which if you succeed gives you a DC and the trap type. You then use your tools on the trap or the lock. If it's a magical trap I'll tell you on the Perception Check and it's supposed to be an "Arcana" check.
4) Here's how your expertise is supposed to work. Everyone has a "proficiency" bonus of +2. At level 1 start, you apply that bonus to 6 of your skills. You also add the modifier from whatever statistic.
For Persuasion.
1 (Cha) + 2 (proficiency) = 3
for Investigation
3 (Int) + 2 ( proficiency)) = 5
All your Dex based ones
4 (Dex) + 2(proficiency)) = 6
this all implemented right. What isn't implemented is your Expertise currently. You can pick two skills. Then you can double the proficiency bonus for them.
Example
You pick Investigation.
3 (int) + 4 (Double proficiency) = 7
If you want to remap your skill proficiencies, you can. But it's Level 3 time, so that's it. You gotta keep what you choose. With expertise you could have a +4 to perception, I think.


 After Mordigan went to the bar to be alone with his thoughts and contemplate the SHIT SHOW HE CREATED!!, Koban snuck over and attempted to steal Mordigan's precious laced muffin.  Mordigan caught him though.  He grabbed Koban's hand and set it on the bar.  He showed signs of remorse by not fighting Koban over what he just did.  You could tell he understood why Koban was doing it, and let it go.  Koban just glared at him and walked back to the merchant, or maybe went outside.  I don't remember which.  But at any rate, Koban did go outside and Alex followed.  He could tell we were on the verge of losing a party member.  Alex attempted to talk him down.  Koban was talking gibberish A LOT (Leisher kept breaking character!!).  But we could tell that Koban has never taken shit from anyone before.  In fact, if someone has caused him harm, he goes after that person like, well, I'll avoid the obvious analogy here!
  After Mordigan went to the bar to be alone with his thoughts and contemplate the SHIT SHOW HE CREATED!!, Koban snuck over and attempted to steal Mordigan's precious laced muffin.  Mordigan caught him though.  He grabbed Koban's hand and set it on the bar.  He showed signs of remorse by not fighting Koban over what he just did.  You could tell he understood why Koban was doing it, and let it go.  Koban just glared at him and walked back to the merchant, or maybe went outside.  I don't remember which.  But at any rate, Koban did go outside and Alex followed.  He could tell we were on the verge of losing a party member.  Alex attempted to talk him down.  Koban was talking gibberish A LOT (Leisher kept breaking character!!).  But we could tell that Koban has never taken shit from anyone before.  In fact, if someone has caused him harm, he goes after that person like, well, I'll avoid the obvious analogy here!  
