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Posted: Thu Jan 23, 2014 1:07 pm
by TPRJones
Met another player, chatted a little, no one killed anyone. He offered me food, but I had plenty.

Started running east along the coast. This was probably a bad idea. Nothing but trees and landscape for a very long time now. I think I'm way off the reservation.

I should turn around, but I've come so far and now I'm curious to see what the edge of the map looks like. Or is it infinite like Minecraft?




Edited By TPRJones on 1390500485

Posted: Thu Jan 23, 2014 1:26 pm
by Troy
No clue, you've probably explored further than me at this point.

Posted: Thu Jan 23, 2014 1:43 pm
by TPRJones
There is indeed an east coast to the continent. This is sunrise.

<img width="800" src="http://cloud-4.steampowered.com/ugc/329 ... E662CB4E4/">

Posted: Thu Jan 23, 2014 2:11 pm
by Troy
Nice dude. I can't believe you ran that far. I'll be on after work tonight.



Edited By Troy on 1390506053

Posted: Thu Jan 23, 2014 3:04 pm
by Leisher
Started running east along the coast. This was probably a bad idea. Nothing but trees and landscape for a very long time now. I think I'm way off the reservation.


This is interesting to me.

It'd be nice to be able to live and "work" out of harm's way, yet maintain a close enough distance so you can still be within striking distance of other players or events.

Posted: Thu Jan 23, 2014 3:17 pm
by TPRJones
You can certainly get a long way away if you want to. The "map" that the main area takes place on is plenty big, but it's less than 1/20th of the entire continent. The problem is nothing spawns outside that area. No boulders for metal, no animals for food, no log piles for wood. There are plenty of trees, but harvesting those is very meager compared to log piles.

My guess is they kept it smaller to encourage the smaller server populations to stay near each other. I'm sure they'll be expanding that area as they increase the server pop caps.

I don't want to walk back. I did a little building and I've made a storage box and dumped my stuff into it so someone can have it if they come out this far and want it. Now to go for a "swim" and get back to the real game.

Posted: Thu Jan 23, 2014 3:25 pm
by Cakedaddy
Troy wrote:People who this game is clearly not for:

Cakedaddy
What makes you say that?

Posted: Thu Jan 23, 2014 3:35 pm
by Troy
Cakedaddy wrote:
Troy wrote:People who this game is clearly not for:

Cakedaddy

What makes you say that?

That was what you said!

I'd love to play this with everyone.




Edited By Troy on 1390509408

Posted: Thu Jan 23, 2014 3:40 pm
by Cakedaddy
I don't remember saying anything bad about Rust. I didn't like DayZ for all the stuff it was missing, but Rust seems to have it. The ONLY thing keeping me out is the number of possible exploits. I don't mind losing my stuff to a more powerful, smarter enemy. But to some douche with a hacked client that can remove my walls? No thanks.

Not saying that's what happened. But when you couldn't explain it. . . that's where I went. Because that stuff happens in EVERY online game.

The other thing that's keeping me from joining is that your game half life is pretty short. So, by the time I get into it and really invested is about the time you stop playing!

Posted: Thu Jan 23, 2014 3:46 pm
by Troy
It wasn't an exploit, I was the noobie that put all his life possessions in a 1x1 house and it only took 3 things of C4 to ruin my day. The shitty wooden walls I had weren't exactly hiding that I had a pile of loot inside, either. If I found a newbie house like I made I would be tempted not to do the same now :)

After three days on the new server I've found exactly 1 C4.

As far as life span, I feel like this will be more like Counter Strike than Ultima Online. Play a server for a little while, take a break and let them add some features, try some other games, and then do it again on a new server. It's clearly very popular and only getting more so, so I think it will have some staying power and be there will be plenty of opportunities to start/stop.

It's bitten me for the moment. I'm sure i'd be fine with starting again on a new server down the line if people joined up later. The one I'm on is pretty fresh and interesting, though. Lotta nakeds.




Edited By Troy on 1390510172

Posted: Thu Jan 23, 2014 3:50 pm
by TPRJones
After a long (and mostly pointless) fifth game, my sixth was once again short: made an axe, couldn't find food, tried to explore a building to see if there was food in there and died of radiation sickness.

Posted: Thu Jan 23, 2014 3:56 pm
by Leisher
TPRJones wrote:After a long (and mostly pointless) fifth game, my sixth was once again short: made an axe, couldn't find food, tried to explore a building to see if there was food in there and died of radiation sickness.
And I'm getting less interested in trying it...

Posted: Thu Jan 23, 2014 4:03 pm
by Troy
Dying is important. How else are you going to learn.

Posted: Thu Jan 23, 2014 4:06 pm
by Cakedaddy
After 5 hours in the game, I'm really surprised he hasn't figured everything out about it and built a large structure for safety and commerce.

Posted: Thu Jan 23, 2014 4:07 pm
by GORDON

Posted: Thu Jan 23, 2014 4:23 pm
by TPRJones
Seventh game is going well. Spawned by a building that contained radiation sickness pills. Looted my way through some town. Finally found food before I starved. Killed two zombies. I have lots of ammo, a nice pickaxe, radiation gear, and am ready to start building a safe place.

Currently huddled in my shed overnight until the dawn.

And I'm getting less interested in trying it...

The first 30 minutes is tough. But if you can find some food and avoid zombies and bears for that long, then it seems after that it's mostly smooth sailing. Although I am playing on a server where the other players are unlikely to kill you on sight. It is probably different on other servers.




Edited By TPRJones on 1390512246

Posted: Thu Jan 23, 2014 5:29 pm
by Troy
Are you near big rad town? I can meet you there and re-outfit you. Sometimes it's best just to leave your stuff if you died.

Posted: Thu Jan 23, 2014 5:29 pm
by TPRJones
Some zombies are tougher than others. Learned the hard way. Respawned in the dark, spent most of the night running from things, stopped to talk to Troy.

Died again by zombie whacking.

Posted: Thu Jan 23, 2014 5:30 pm
by TPRJones
Most of my stuff was stashed in my shack up in the Zombie Hills. I'll miss the pickaxe and rad boots, but I can make more eventually. Just need to respawn and make my way back home and I'll be okay.

Posted: Thu Jan 23, 2014 5:35 pm
by Troy
Ok - I have a pistol blueprint if you want one.



Edited By Troy on 1390516565