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Troy
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Post by Troy »

GORDON wrote: I really feel like, "The opals have eyes drawn on them" was something that should have been described when they were found. :-D
What we need here are some RULES!

I was going to introduce the concept of an "appraisal" next session . It's from the PHB p. 178 - an intelligence check.

Here is a compiled list of methods for identification of objects:

Appraisal Check (is this a good spear? Is there anything weird about this opal?) Basic item check. When the information isn't obvious to your character it'll be a INT check.

Arcana Check (Whats up with this potion? Can I read this scroll?) Basic magic identification

Detect Magic Level 1 spell (Look for illusions, magical items, enchantments) 30 foot range. Caster only gets confirmation of magic. Caster does get an idea of the relative power level and magic school

Identify Level 1 spell (touch based ). Full information on a magical effect, item, enchantment.


Keep in mind all of these are "heat of the moment" type actions. If you have more time to check an object out, things get much easier.

If the party takes a long or short rest. A PC can spend that time to automatically pass an Appraisal or Arcana check on an item.



I'll have a game write-up later this week. Ismark owes you a briefing on the Durst Crypts.
Last edited by Troy on Tue Mar 20, 2018 12:33 am, edited 23 times in total.
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Post by Leisher »

Troy wrote: Keep in mind all of these are "heat of the moment" type actions. If you have more time to check an object out, things get much easier.
Right. I think we need to set two party rules:
1. At every rest, we should examine items we have found. Maybe the people on watch could also be doing that?
2. Found items are not to be sold (or used?) until after we rest and have a chance to examine items.
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Post by Stranger »

Hey Gordon, i was reading the Paladin's sacred oath section in the PHB and found this little tid bit under the Oath of Vengeance section (pg. 88):
The tenets of the Oath of Vengeance vary by paladin, but
all the tenets revolve around punishing wrongdoers by
any means necessary. Paladins who uphold these tenets
are willing to sacrifice even their own righteousness to
mete out justice upon those who do evil, so the paladins
are often neutral or lawful neutral in alignment.
I'm pretty sure none of us had any idea about this but it looks like Paladins can indeed be something other than Lawful Good all the time.
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Post by GORDON »

Doy. ;)

It's a matter of perspective. I've been implying that from the beginning, when questioned.

"From my point of view, the JEDI are evil."
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Post by Cakedaddy »

I have mentioned a few times that the rule that a Paladin has to be LG is no longer in effect. Not sure if that's new to 5e, or what. I only took issue with BD having declared being LG, but not acting LG. Thus my post about alignment shifts. Play how EVER you want, but be prepared for a possible alignment shift. Just like Mordigan being Neutral, but NEVER doing anything nice! Steals. Intimidates. Always ready to hit first and ask questions later. Not saying 'stop that'. But I think alignment shifts should be a consequence.
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Post by Troy »

We last left our prospective heroes at dawn in Barovia village. They proceeded to have a busy morning.

At the Vine tavern over cheap pastries and coffee, BeeDee and the acolyte Donavich had a discussion regarding Doru, the acolyte's son. BeeDee learned Doru had been turned into a vampire spawn by Strahd. The fledgling vampire had been locked in a cellar under the church by the father/son Ismark team. Ismark the lesser theorized Doru had not fed for a long period of time and would be hungry.

BeeDee convinced Donavich to begin Holy Water manufacturing for the task of cleansing the church. BeeDee received the keys to the church. Donavich cracked the wine cask early.

Zelda rushed back to the party's safe house to wake the others and get a-questing.

Morgantha

Image

Mordigan, Alex and Koban woke to the sound of rolling wheels and the smells of delicious baked goods. A woman was selling coffee and pastries door to door.
Mordigan answered the door at the furniture shop when the woman knocked.

Morgantha, who was weathered from travel and quite ugly, introduced herself as one of the owner/operators of The Windmill. She had basic pastries and coffee for sale. She had another baked good that interested Mordigan. A narcotic "dream pastry." He bought one.

The friendly-but-hideous woman continued down the row of houses, stopping at occupied doors. She knocked on another neighbors door and sold them half a dozen dream pastries. After a wait and some commotion inside the home, Morgantha took payment in a wriggling sack, and carried on her cheerful way.


The party met up with Ismark and Muriel in the center of town. Ismark was preparing to flee the village the following morning and head west to Vallaki. Zelda and Muriel discussed Muriel's transformative abilities. Zelda petted the supply mule. Ismark gave the party a side-quest.

Still early in the morning, the party set out to the swamps south of town and further investigated a site they had seen on their journey on Day 1. A dwarven cart had crashed into the cold swampy water.

The party attempted to salvage the wreck, which lay snapped in half at the bottom of the pool, 15 feet down. Z+M dove in and fixed rope to the wheels. The party dragged the cart on land in two pieces and achieved the primary objective, the nice dwarven wheels.

Their solution ended up spraying the contents of the cart on the swamp floor. After diving to retrieve those items, the party attracted the horrible tentacled monster they had seen last time. A skirmish ensued at the water's edge. The party suffered acid and tentacle attacks, but wounded the beast, allowing them to loot the site.

While traveling to and from the swamp, the party had some encounters:

a half dug grave
a spooky table.

Z+M looted the grave. Z took a loaf of bread from the table. BD led Last Rights on the grave.

The weather began to turn sour as the party moved back into town. Storm clouds begin to cover the valley.

The party rested and explored a few nearby houses. Z checked out the junkie house. M found a few dwellings with signs of life.

The party had mixed results at the village's only FULLY LICENSED mercantile shop. 3/5 members got kicked out.

Next, the party met Ismark for the day's big task - to acquire weapons and funds for the dangerous days ahead.





Ismark's briefing:


Image


"As I told you at the tavern yesterday, the Durst family has always followed their own path. Some years ago it was an open secret in the town that the Dursts had brushed with dark powers and had used their wealth and influence to build a cult.

It was fashionable for a time for merchants and well-off Barovian citizens to initiate themselves into the Durst order. It was rumored they conducted dark rituals and contacted greater beings in search of anything they could use to resist Strahd's tyranny. Their meetings were rumored to be held in the Durst Crypt.

The citizens I suspected of being cult members have slowly disappeared, I don't know how many are left. I searched for the Crypts in the graveyard the day you arrived, and found the grass around it unblemished, the dust undisturbed.

The last I saw of Master Gustav and Elizabeth, the heads of the Durst family, was a month ago. We saw their daughter, Gertruda, at the mansion last night. She seemed to command the family estate.

The wealth of the Dursts is common knowledge within the valley. In addition to anything else waiting for us, it will probably have defenses and traps. I only want the weapons that are rumored to be within."




Ismark led the party north of town, past the church, and into the middle of the Graveyard. As Ismark led the party west towards a small stone structure, the lightning flashed and rain began to fall.


Image
Last edited by Troy on Sun Mar 25, 2018 12:38 am, edited 10 times in total.
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Post by Stranger »

Cakedaddy wrote: Just like Mordigan being Neutral, but NEVER doing anything nice! Steals. Intimidates. Always ready to hit first and ask questions later.
That's not true. Yeah, the first night i did a lot of intimidating, but that doesn't make me evil and i haven't done that once since that night. And i already apologized for the way that i was playing that night.

Yeah i stole a few things from a chest in that house that night, that makes me evil? a one time thing?

How about when we left that house and i told Zelda that i was going to split my share of platinum with the group.. That wasn't nice?

We come across a dead body in the middle of nowhere and i happen to take the opportunity to take some gems that are sitting there, that doesn't sound like something only an evil character would do.

And name me ONE time that i ever hit first and struck someone unprovoked?? In fact, when we were talking to that asshole shopkeeper my first attempt was to ask him about the dark lord he was working for and asked him how that was working out for him. After that got me nowhere only then did i say " i've had enough of this clown, i don't want any of his shit" did i get kicked out of the shop. I never drew my weapon on him nor threatened him in any way.
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Post by Leisher »

Gertruda
Was that the chick with the bell?
Stranger wrote: We come across a dead body in the middle of nowhere and i happen to take the opportunity to take some gems that are sitting there, that doesn't sound like something only an evil character would do.
I would agree here to a point. I don't think a Lawful Neutral character would, nor do I think a Neutral Good character would. However, all other evil and neutral characters would be capable of such a thing. I think Chaotic Good Zelda actually made the alignment error with the taking of the gems out of the grave.
Stranger wrote: I never drew my weapon on him nor threatened him in any way.
This is where I think I erred. I was half joking when I said, "Koban readies his bow", but Troy, rightly, played it legit. I think the bow, a killing instrument, was the line I crossed? Had I threatened to punch him or actually taken a swing (with the intention of just hitting him once to show the level of my frustration) it wouldn't have been much of an error. Although, Wolverine is Chaotic Good and he threatens folks with his claws all the time...
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Post by Troy »

Leisher wrote: Was that the chick with the bell?
.
Bell chick is Ariana.

Ariana protects and serves Gertruda Durst. I think only Alex caught a glimpse of Gertruda in the mansion. She threw a line at Ismark though, so I can reference that.

Don't worry about remembering everyone. I''ll put important NPCs in your Journal.

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Last edited by Troy on Thu Mar 22, 2018 3:17 am, edited 2 times in total.
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Post by Cakedaddy »

Stranger wrote:
Cakedaddy wrote: Just like Mordigan being Neutral, but NEVER doing anything nice! Steals. Intimidates. Always ready to hit first and ask questions later.
That's not true. Yeah, the first night i did a lot of intimidating, but that doesn't make me evil and i haven't done that once since that night. And i already apologized for the way that i was playing that night.

Yeah i stole a few things from a chest in that house that night, that makes me evil? a one time thing?

How about when we left that house and i told Zelda that i was going to split my share of platinum with the group.. That wasn't nice?

We come across a dead body in the middle of nowhere and i happen to take the opportunity to take some gems that are sitting there, that doesn't sound like something only an evil character would do.

And name me ONE time that i ever hit first and struck someone unprovoked?? In fact, when we were talking to that asshole shopkeeper my first attempt was to ask him about the dark lord he was working for and asked him how that was working out for him. After that got me nowhere only then did i say " i've had enough of this clown, i don't want any of his shit" did i get kicked out of the shop. I never drew my weapon on him nor threatened him in any way.

Don't need to be defensive, or apologetic. You be you. Or rather, Mordigan be Mordigan. I was only pointing out alignment deviations. It's up to the DM to decide if stealing from a dead person is evil. I do (and so does Alex!), but that doesn't matter. It comes down to what Troy thinks. Reread what I posted. Not saying stop. Not saying I don't like it. Just pointing out that it could (and in my opinion, which doesn't matter here, should) lead to an alignment shift. Troy decides if and when that would happen.

I guess I would like to clear one thing up. . . the 'drunk' night. Are we retconing that night and striking things from the record (heavy intimidation with sword, not sharing loot) because you don't want Mordigan to have done those things. Or leaving them in there and chalking them up to Mordigan having a bad day. I mean, I hear he's seen some shit that's weighing heavy on him. ONLY reason I'm asking, is if they never happened, it would affect what Alex thinks of Mordigan. Never thought I'd get into rollplaying to this level!
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Post by Stranger »

No changing what happened, it is what it is. I still plan on using intimidation at points going forward, I just want to be more selective with it. But the last two sessions I didn't do it once cause Troy had mentioned that people actually feel sorry for me and might help me out.

I'm completely fine with any changes that might happen with alignment. I just wanted to disagree with your comment on not ever doing anything good.

I think of all our alignments I might be the closest to evil if I'm correct. Although I'm not exactly sure what alignment Alex is. But I guess it would make sense that Mordigan is the closest to the "bad guy" of the group. I just didn't consider anything I've done so far as something evil.
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Post by Cakedaddy »

So, if you were at a funeral, and in the next room over, there's a guy in a casket, and he has a really nice watch on. No one else is in the room. You going to take it?! That's not an evil act?

To me:
Seeing the watch and thinking nothing of it. = Good
Seeing the watch and thinking about taking it. Plotting how you'd do it. But don't actually do it. = Neutral
Seeing the watch and taking it. = Evil

I declared full neutral for Alex.
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Post by Leisher »

I'm going to disagree with your example Cake despite agreeing with you earlier.

Stealing a watch from a corpse isn't the act of only an evil player. There is no reason a neutral player wouldn't also be able to do it. (Probably not lawful neutral though.) End of the day, they're just taking money that is going into the ground forever. They figure nobody will miss it, certainly not the corpse.

However, in the case of the gems Stranger and Zelda took, those were a religious/spiritual thing about protecting a soul in the afterlife. That's a much bigger deal because they exist in a world where that stuff isn't just ceremonial, but has actual purpose. By stealing those gems they possibly condemned that soul to a horrible afterlife. Considering our characters exist in that world, they'd know that, and thus that would be an evil act.
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Post by TheCatt »

Leisher wrote: Stealing a watch from a corpse isn't the act of only an evil player. There is no reason a neutral player wouldn't also be able to do it. (Probably not lawful neutral though.) End of the day, they're just taking money that is going into the ground forever. They figure nobody will miss it, certainly not the corpse.
Agreed. A true neutral character may feel compelled to make up for that theft, however, elsewhere. I'm also unclear if a lawful evil character would, depending on their value system.
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Post by GORDON »

Let's keep this high-level morality in the crypts, then. Technically it's one big grave, so nobody loot nothin.

And anything we kill... no looting. It's a corpse, and can't desecrate a corpse.

We can only take items we find on the ground, and only after we post a "FOUND" poster in every town within 100 miles, to let the rightful owner claim it.

In fact, we all probably need to find jobs in this town, so we can make some money and afford that holy water. Maybe 6 months, after expenses.
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Post by Leisher »

Let's just kill everyone we meet. Why have conversations? It just slows us down.

If we kill them all, we can take ALL the loot.
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Post by Stranger »

I set up my Fighter on the Roll20 sight for his eventual 3rd level that is supposed to happen tonight, will just need to roll for HP when we get to that point.

The three Battlemaster maneuvers i chose were:

Menacing Attack- when i hit the creature and they fail a saving throw the creature will become frightened. When frightened the creature has disadvantage on ability checks and attack rolls and also cannot move any closer to the source of its fear (me). So this will help keep the backline safe.


Riposte- When a creature misses me with an attack i can use my reaction to make an attack against that creature. With BeeDee's "Protection" fighting style giving creatures disadvantage and figuring that we will be the front line for most fights, this will work really well with that feature.

Trip attack- When i hit the creature i can knock it prone, giving advantage to melee attacks. This will work really well for us melee attackers and when i get extra attacks. Also helps with Koban getting a big sneak attack in. Only thing is that while being knocked prone will give attacks within 5 feet advantage, it gives those outside of 5 feet disadvantage. So it might be harder for Zelda and Alex to hit, but i'm not sure how that works with spells.

BeeDee and Koban, did you guys get a chance to decide what you're going to do at level 3?
Last edited by Stranger on Fri Mar 23, 2018 10:40 am, edited 1 time in total.
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Post by GORDON »

Stranger wrote: Menacing Attack- when i hit the creature and they fail a saving throw the creature will become frightened. When frightened the creature has disadvantage on ability checks and attack rolls and also cannot move any closer to the source of its fear (me). So this will help keep the backline safe.
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Post by GORDON »

Stranger wrote: BeeDee and Koban, did you guys get a chance to decide what you're going to do at level 3?
Continue to miss when I swing at monsters.

More or less. There isn't a ton to decide, that I didn't already decide last week.
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Post by Stranger »

GORDON wrote:
Stranger wrote: BeeDee and Koban, did you guys get a chance to decide what you're going to do at level 3?
Continue to miss when I swing at monsters.

More or less. There isn't a ton to decide, that I didn't already decide last week.
No you get to pick the Sacred Oath you want to follow:
When you reach 3rd level, you swear the oath that binds
you as a paladin forever. Up to this time you have been
in a preparatory stage, committed to the path but not
yet sworn to it. Now you choose the Oath of Devotion,
the Oath of the Ancients, or the Oath of Vengeance, all
detailed at the end of the class description.
Depending on which one you chose you get certain spells at different levels as you level up. Each one also has its Tenents of Devotion which you are supposed to follow. You should check it out before tonight, especially since tonight is a big night for your Paladin quest.
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