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Posted: Tue Jul 29, 2014 3:05 pm
by Leisher
NO problem with getting rid of the hacker filled old version.
I am a little concerned about a new tool they put in: Spectator Mode.
First thing that popped into my head was "Admin Abuse".
Posted: Tue Jul 29, 2014 3:21 pm
by Troy
Yeah, that one will be a double edged sword, for sure. It seems like the legit admins will love it as much as the cheating admins.
Edited By Troy on 1406661718
Posted: Mon Aug 04, 2014 12:23 pm
by Leisher
They're working on buildings and trying to make them a priority as that steps to be the last step before they can legit say the new version is at the same place as the legacy version. (Give or take things here and there.)
The most interesting note last week was that they're adding a moss system so it's easier to navigate. That's pretty cool.
Posted: Mon Aug 04, 2014 1:51 pm
by Troy
Moss system seems a better way to go with the new RNG maps. Cool beans.
Posted: Sun Aug 10, 2014 8:38 pm
by TheCatt
Posted: Tue Aug 12, 2014 12:40 pm
by Leisher
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The new building system looks awesome. Check out the Rust page if you haven't been there lately.
Posted: Tue Aug 12, 2014 1:24 pm
by GORDON
Ha, payback is awesome.
Posted: Tue Aug 19, 2014 1:09 pm
by Leisher
Rust's buildings have changed a lot.
They've added keys to the doors. Keys that can be looted... However, upgrades to password and what not are coming, but as he points out, "at a cost".
Not sure I like that. If everyone starts equal, no problem, but join a server late and you're far more prone to get killed by better equipped people and have your house looted.
Posted: Tue Aug 19, 2014 1:35 pm
by Troy
Yeah, that means there is even less buffer if you got killed by a hacker, too.
If you just lost all your best gear, it's ok, because you have a stocked house to resupply at. They'll need to rethink that.
Also stealing is in the game now. So someone could just steal your key and you'd be SOL.
Posted: Tue Aug 19, 2014 1:40 pm
by Leisher
Rust resembles old school UO more than anything else. If they put in a safe zone with banks and guards...
Posted: Thu Aug 28, 2014 1:21 pm
by Leisher
We’re working on moving over to Unity 5. We’re hoping to have done this by this time next week.
Before everyone gets excited, an engine upgrade doesn’t automatically make everything look and perform ten times better. So please don’t expect things to change, at all.
That said Unity 5 comes with things we desperately need. A 64bit edition means we don’t have to close and re-open the editor to avoid crashing with out of memory errors. The PhysX update in Unity5 means that we’re no longer limited to 65,000 collider objects – which means that servers won’t need to be wiped anywhere near as often. The PhysX update brings faster physics too – I’m hearing more than twice as fast from a lot of people.
There are other nice things. The physically-based shader means we don’t have to write our own custom shaders for a lot of things. SpeedTree support should mean that we have the best looking and performing trees in the game industry.
These things aren’t something you just switch on and Unity5 only entered beta 2 days ago, so don’t expect this stuff to happen over-night. But things should get a lot more interesting.
Posted: Thu Aug 28, 2014 1:26 pm
by Troy
Sometimes when I get the urge to call this game "vaporware" i remember that I've clocked 200 hours in it.
Still the best game I've played in 2014.
Posted: Thu Aug 28, 2014 1:30 pm
by Leisher
I don't think vaporware can be applied at all. I was going to say the legacy version could be called vaporware, but that's still being played and I think it's been over a year.
Meanwhile, they're coding the new version and updating their site weekly like clockwork, and even allow folks to follow their minute by minute updates on Twitter.
I think Rust has taken early access to a whole new level.
Posted: Thu Aug 28, 2014 1:51 pm
by Malcolm
Most software I know doesn't have an alpha version that's robust enough to support anything interesting.
Posted: Thu Aug 28, 2014 2:55 pm
by Leisher
Considering the Rust we all played was nothing more than a concept demo, I'd say they're the exception to the rule.
Posted: Thu Sep 04, 2014 12:44 pm
by Leisher
From the latest Dev Blog:
There’s not that much left until we hit baseline.
Posted: Sun Sep 07, 2014 12:24 am
by Troy
They better hurry. The Rust clones are coming...
Edited By Troy on 1410063909
Posted: Mon Sep 15, 2014 12:39 pm
by Leisher
The experimental server has made it so players now start only with a rock. The point being that you should be able to craft everything else from that item (after collecting resources).
Getting really close to replacing legacy...
They also went 64bit and are adding triangular foundations so buildings aren't all square.
Posted: Tue Oct 07, 2014 12:11 pm
by Leisher
They went live with the new version.
If you’ve run Rust in the last few days you’ll have noticed that experimental is now the default option. Which means it isn’t experimental anymore. This is what Rust is. The old version, which is now known as Legacy is still available for you to enjoy if you’re not ready for the change yet.
I want to explain why we decided to make the switch. We know there’s still bugs, we know it’s not feature complete, we know we still have work to do.. but it had to happen. It gives us a kick up the arse. Now the bugs and the missing features are a million times more obvious and a million times more urgent to us. This is how we wanted to make the game from the start.. with lots of people playing it and giving constant feedback. We’re not saying it’s finished – we’re just saying we think it’s good enough to be our foundation.
Posted: Thu Oct 16, 2014 11:04 am
by Troy
Sounds like Rust is back to being Rust again, only with the new engine and all kinds of new pretty things. Much more house building freedom too.
My naked rock man will defiantly give it a go tonight.