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Posted: Thu Mar 25, 2010 12:32 pm
by TheCatt
bump

Posted: Thu Mar 25, 2010 12:37 pm
by Troy
TheCatt wrote:bump

How is hacking DF to attack TPR's dudes working out for you?




Edited By Troy on 1269535052

Posted: Thu Mar 25, 2010 4:16 pm
by TPRJones
Oh, that would explain it. I did all my searching here. Oops.

Posted: Thu Mar 25, 2010 4:21 pm
by Troy
Some of the mods are really fun... not even the combat ones.

Some of the better put together ones, add like 20 odd new plants, 100s of new animals, and a couple of interesting ore types.

Posted: Thu Mar 25, 2010 4:23 pm
by TPRJones
Forget Dwarf Manager. There's something much better: http://www.ohloh.net/p/dwarftherapist

So, about generating custom worlds. I tried that awhile back, but the menu system for that was so thick with crap I had no idea where to start. Can you give me any pointers?

Posted: Thu Mar 25, 2010 4:41 pm
by TPRJones
Could you share links to (or names of) your favorites?

I'm not so much interested in the ones that lead to more combat. But more ore types sounds interesting.

Posted: Thu Mar 25, 2010 4:43 pm
by WSGrundy
I have always wanted to try this game but it seemed like you needed to invest a lot of time and I don't like the idea of being married to one game.

Posted: Thu Mar 25, 2010 5:27 pm
by TPRJones
Well, you don't have to invest a lot of time. It's just that you really really want to.

Posted: Thu Mar 25, 2010 7:26 pm
by Troy
I think i used the Dig Deeper mod:

http://dffd.wimbli.com/category.php?id=12
(this has a list of all the major mods, there are a lot more smaller ones)


But I also remember going manually into the data files and deleting a lot of things I thought were crap, and manually only using creatures I had sprites of (I hunted down alternates)

I think i tinkered with the data/skins file for the better part of two weeks before I got it right.

Come to think of it, I'm not totally sure i didn't just piece together a few smaller mods, like more food/ore/animals/orcs into my own batch of awesome.



I still have the version of DF i was using on my computer, but I only know that because i renamed the file "Click this one"

Posted: Thu Apr 01, 2010 9:12 am
by Troy
Update a year in the making was released today.

Not an April fools joke.

Posted: Thu Apr 01, 2010 9:28 am
by Troy
Reading up on it.

Medical, Military, Combat, 1000x more caves and interesting things in mountains.


I might wait for the Mayday pack to release, though.

Posted: Thu Apr 01, 2010 8:41 pm
by Cakedaddy
raided a neighbor tonight. They're probably more newb than us. But, I got free stuff. Took some crap clay and built stuff they had started. So, the best thing I stole from them was LP. Oh, and a bone hook and a dream. So, nothing major.

Posted: Thu Apr 01, 2010 10:07 pm
by Cakedaddy
One thing I have learned from this game. . . if a game has a good concept and is done well, graphics will be over looked.

This game has a GOOD base and the concept is extremely playable. The fact that it has a java client and is prone to lag are it's biggest flaws.

It would not be hard to write a game people will play from your basement. This game is written by two guys in Norway? Swedan? Belguim? I don't remember. But, it's too dudes in their college dorm.

Then there's dwarf fortress. Isn't that ascii or something? Again, a solid game and people will play without WoW graphics.

Posted: Fri Apr 02, 2010 7:35 am
by TPRJones
Good graphics can make a good game better. They can't make a bad game good.

Nice save on the misposts, though.

Posted: Fri Apr 02, 2010 1:17 pm
by Cakedaddy
Actually, it wasn't a save. . . . it was two misposts in a row!

Ya. Graphics make it better. But often, people who can code a good game, can't draw to save their lives.

Posted: Fri Apr 02, 2010 1:54 pm
by Troy
If enough people on this forum played DF, I would say we should do a year by year switch off...

Essentially tell the story of a Fortress in a really hard Area, with each person taking a year, taking good pictures, doing a write-up, and then passing it to the next guy for a year.

Posted: Fri Apr 02, 2010 4:31 pm
by Cakedaddy
RL year, or in game year? If in game, how long is a year?

Posted: Fri Apr 02, 2010 4:44 pm
by Troy
An hour or so of playing.

Posted: Fri Apr 02, 2010 6:39 pm
by TPRJones
Troy wrote:I might wait for the Mayday pack to release, though.
http://www.mediafire.com/?mtmimncmzmy

via http://df.magmawiki.com/index.php/DF2010:Tileset

Haven't tried it yet, though.

Posted: Fri Apr 02, 2010 7:27 pm
by TPRJones
Use that at your own risk, it's a bit buggy.

Rumor is that 2010 is a bit buggy overall, anyway.